I've been going over some stuff in my head about things I may want to try in a new project, and I just want to see if any of them have been tried and if they succeeded/failed. Oh, and I don't claim any sort of ownership for what I bring up. If you think it's a good, feel free to use it.
First up, plot elements:
- A story where the main hero doesn't have much to do with the full scale of things/doesn't involve the huge bad guy behind everything. For example, say the main quest you go on deals with stopping a vital city from collapsing after an enemy attack. And the game doesn't ending with you flying in your cliché airship to General Badguy's apartment in Volcanoland to deliver the seven sacred crystals you spent all game finding that will magically make his powers useless enough for you to take him down.
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A lot of characters that knew each other long before the story begins.Most quality games I've played have the hero and maybe 1 friend leaving for some awesome mission with most characters picked up along the way, so does it make for a weak game having 6 or 7 friends/acquaintances that already have relationships with each other? I feel like you can get some serious (believable) rivalry issues and backstory action doing that.
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Starting out small (And I mean really small)I'm sure most people want to jump right into the action with the slew of Rpgmaker games readily available, but how about some backstory building, maybe involving the hero as a kid (Whose life you run around as for a while)? I know the opening (AKA the most important of these games) would be slow, but if done right, it can get the guy playing pretty attached to some of the characters.
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Starting out bigHow does starting off as the MVP of your game (Prince, King, General, etc.) work? I haven't seen any games where it's just an uncorrupted dude high up stopping an alien invasion or something, and maybe there's a reason for that.
Next up: Mapping stuff
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A Star Ocean 3-like World MapMost traditional SNES RPGs use the good ol' turn-you-into-a-giant world map, and I feel that some players wouldn't want to find themselves walking through Generic Name Plains 50 times to advance the plot, but I really fell in love with the way Star Ocean had you run through wild-ish areas to go from town to town. It also makes the hero seem less significant, which I'm planning on doing something of that sort. I really don't want to play off of the whole peasant farmer boy saves the world because he found a ring that gives him unbelievable power thing.
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Towns with only important buildingsI know I enjoy exploring towns for their gratuitous amounts of loot as much as the next guy, but sometimes it takes away from that necessary mapping time some of us need and it gets players distracted from the story. I had Tales of Vesperia in mind with this one, I think every city had a Weapon/Armor shop, Item shop, Inn, and Important building, and that was it. No breaking into random strangers' houses Zelda style to take a Healing Herb some guy left in his underwear drawer.
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Changing seasonsThe FSM (First Seed Material) maps have some wicked awesome multiseasonal chipsets, but is it worth the effort to make your hometown snowy every once in a while? I dunno what kind of eventing I would have to do to get that to work well, either (I use 2k3).
Other stuff that didn't fit into those categories:
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RTP usageI've heard that as long as you've got a good story & don't rely on given RTP names (Don't look now! It's ARSHES!!!) much, it'll do fine. So how important is personalizing your game (especially if you're making battlers)? I know people love a well done CMS and some fresh sprites, but those are freakin' hard to make. Eh, I guess I sorta answered this one myself, but other feedback's always nice.
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Extensive cutscenesHow easily do people get bored with a huge cutscene about everything your army's going to do to prepare for the Siege on Huge Castle Town? Special effects (especially in 2k3) only go as far as maybe some cool pictures and a few battle animations, so what special things do people do to spice up their mini-movies?
That's all I can think of right now, but I'll add more if I think of them. By the way, thanks for reading my spaced out wall o' text if you did
I gave it as much character as I could.