Main Menu
  • Welcome to The RPG Maker Resource Kit.

Symphony of Alderra: Memoirs of Life

Started by Sthrattoff, February 15, 2009, 03:26:39 AM

0 Members and 1 Guest are viewing this topic.

Sthrattoff

Preface
Actually, this is an old project. After removing the old topic that abandoned and retiring from my absence for some time, I decide to continue it with brand new idea and systems.

Description
"Everything started with understanding and ignorance will end it."
2880 years after earth catastrophe, the world of Alderra, which is a "parallel" world of the old earth that destroyed after thermonuclear wars, face its first global-scale conflict in 2880 A.C. (After Catastrophe) after assassination of Kingdom of Sayate's Emperor. Condition get worse after United People's Republic of Unislav invade Reichland-Al-Mulk borders. Common people think these events are separated, but some others not...

Characters (currently)
Sthrattoff von Shutroheim
A young assassin specialized in using various sniper rifle. Have no relative, he was found on an abandoned incinerator in Reichland. His "Family" picked and raised him, in the ways of Assassins.

Lunilync Frei
Sthrattoff's twin brother, but passed away few moments after his birth. Childish and Egoist. He show himself sometimes in form of a ghost.

About the Project
Now talking about the project. Actually I can't do this alone. I need graphical artist especially for character sprites. From this thread I wish to invite some of my friends here, they are:

  • Blizzard
  • nevfx
  • Tsunokiette
and some others that I think can help:

  • LandOfShadow
  • Zeriab
  • Irock
  • Modern Algebra
but I open this project to everyone that wish to help. I really appreciate and looking forward for your participation on projects.

That is all I can describe for now.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

the_mantic

Heh, interesting. I know you said that this is all you can describe right now, but I do want to hear more. I'm assuming the game has a certain political flavoring to it?

In anycase, interesting.

modern algebra

Good to see you again Sthrattoff :) This project is intriguing - I hope you have a goo time with it. Also, Blizzard is now almost exclusively at his own site: chaosproject.co.nr

Sthrattoff

Updated with additional character that "ready" to be published.

@modern algebra: do you mind help me with this project?
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

ShellShocked

Interesting. You've caught my imagination. I'm hoping you'll post up some more information on the story soon aswell. Good luck with this.

Sthrattoff

#5
Update:

Finished features so far:

  • Victory Points System
  • Bank System with multicurrency

And planned features in progress:

  • Day/Night System with lamp effects
  • Animated map
  • NEW! Tactical Battle System
  • NEW! Ammo System

Any other idea to implement?
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

ShellShocked

Care to explain what you mean by 'animated map'?

As for other systems...You've got an ammo system or at least got one planned, right?

Sthrattoff

What I mean with Animated Map is the entire tileset will be animated, so you will see tree leaves blown by wind, etc.

Yeah, you remind me! Thanks! Ammo system. But I need to find a TBS first, so I can adjust the Ammo system fit with it.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

Holkeye


ShellShocked

I've got a TBS stashed away somewhere.

*Blows the dust off my script folder.*

I've got two.

- GTBS (Animated and non-animated)
- ZTBS

I think they should be your first port of call. If I remember rightly...ZTBS is easier to customise, but I'm not quite sure.

Sthrattoff

Weird name with unconventional storyline. Don't judge a book by it's cover.

@ShellShocked: Maybe I'll use Nick's TBS. I get used to it and it is very flexible and use no SDK.

Update:
I'm developing an othello minigame.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

ShellShocked

Alright. Good luck with this project. Been waiting for someone to make a decent TBS game. If you need any help, I'm sure I can lend a hand.

Sthrattoff

Talking about othello game, do someone know how to make an AI?
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

Jonesy

Othello = Reversi, yes?

If so; a simple yet effective Reversi strategy is to try and capture the four corners of the board. If you made the AI try to achieve that it should prove a semi-challenge.
I'm much too lazy to put an actual signature here.

tSwitch

Quote from: Sthrattoff on February 25, 2009, 12:44:22 AM
Weird name with unconventional storyline. Don't judge a book by it's cover.

@ShellShocked: Maybe I'll use Nick's TBS. I get used to it and it is very flexible and use no SDK.

I've used Nick's TBS, and I have to warn you, there is a huuuuuuuuuuge bug.
Sometimes you'll get a pathfinding error, which is completely unavoidable.

Nick also doesn't support his TBS anymore, so it won't be fixed unless you can find a third party patch.

I switched to ZTBS for my own game, and it works fine, GTBS is also a great option, with a lot more as far as battle mechanics go.  If I ever make another TBS, I'd use Gubid's


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Sthrattoff

Hhhmmm....

Maybe I'll use GTBS, but I think I will heavily modify it. So I can't promise the demo will available soon, but don't worry, I'm working on it (even when I'm doing final exams).

Othello...
Hmmm...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%