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Mastery System

Started by craznut00, January 31, 2009, 02:04:25 AM

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craznut00

Item Mastery:

I'm trying to work it out in my head, but cant figure out how to reset the ability value if an item type which the player has mastered has been equipped, then uneqipped.

this is what I have


if mastery A = 1
if A1 equipped
  change ability +1(Att, Def, etc.)
if A2 equipped
  change ability +1(Att, Def, etc.)

if mastery B = 2
if B1 equipped
  change ability +2(Att, Def, etc.)
if B2 equipped
  change ability +2(Att, Def, etc.)
...

Nessiah

Hello can you try rephrasing it a lot more? I am kinda confused on what you meant by "resetting ability value"


craznut00

What I mean is, I want it to Change the (Att, Def, Agi, Mnd) whatev' when the item(s) is/are equipped.  That part is easy, its figuring out how to knock down the Stats to their normal value when the item is unequipped afterwards.

Kokowam

Add by a variable and then subtract by a variable? ???

craznut00

I figure I'm going to need to make 2 ParPro common events,

-1-
if equipped
turn switch on

-2-
if switch on
if equipped
  +ability
else
  - ability

: D  SO, if there is a bonus to equipping an item, the negative status change from removing it only works if it has been equipped before... thanks though.