Maybe I don't know how to use the UMS correctly, I haven't figured out how to do that. But then too, ccoa removed his latest script from rpg revolution, and the version I downloaded is not the most current. As for the pictures, I still haven't figured it out. Conversely to what you suggested the problem may be, it works when I show a picture as a character , but not when I use the regular "show picture" command. I'll fiddle with it and see if I can figure it out.
On another random sidetrack, I was just curious, is there any way or any version of rpg maker that uses a hexagonal movement system rather than squares? The square system is cool, but hexes are better. The reason:
(never mind, first I've got to figure out how to post images on this thing...)
but I'll try to explain. Imagine a set of four small movement squares making up a larger square. It takes two moves for the player to get from the top right (or left) corner to the adjacent bottom left(or right) corner. With a hex system, the character can use a single move to reach any adjacent tile. A hex system is also more useful in determining the effects of spells, because it more easily fits a circular radius.