Yes! thank you so much for the nomination!
to celebrate I'm releasing some exclusive info only on rmrk along with 1 new test screenshot.
first ill discuss classes. At the start of of the game you will be able to choose a class.
=CLASSES=
SOILDER - RAISED KNOWLEDGE IN FIREARMS. WEAPON JAMS BECOME MORE RARE. (firearms have a "reliability" stat. the less reliable it is,the more it has a small chance of jamming. When jammed you must reload your weapon.)
PERSONAL OFFENSE - START WITH RAISED MELEE COMBAT STATS
MEDIC - CAN HOLD UP TO TWO FIRST AID KITS OR PAIN PILLS AT A TIME.
MACHANIC - CAN REPAIR BROKEN MELEE WEAPONS TO 1/3 OF WEAPONS HEALTH
PERSONAL DEFENSE - RAISED ENDURANCE. HARDER TO GET TIRED DURING COMBAT.
CHEF - FOOD ITEMS WILL RAISE HEALTH BY DOUBLE.
90% of the buildings will be able to be entered in the game. Each building you might find something of use such as food, different kinds of melee weapons, and other items that can help you on your survival. Each time you play the items wont be in the same location as the last time you played. Each building will have diffrent graphics, no building will use the same chipset. here is an EARLY test of the inside of a small convenience store (retrieveable items not shown)
the graphics of the items without complete shading are just test. more detail will be added!
vote for me!