RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

[RM2k3] Megaman NES Materials!

Started by Kail200X, November 03, 2008, 09:34:26 PM

0 Members and 1 Guest are viewing this topic.

Kail200X

I'd always wanted to do a Megaman RPG with 2k3 [NES / Famicom based], but I always run into the issue of how the tilesets should look, as well as the issue of how I should go about making the tilesets, as well as how the battle BGs should look. Could someone supply some examples? :-[

I'll try some on my own, for now... but if anyone has help to offer, I would very much appreciate it.


ハープダープ

Arrow

I'd take a look at that one Mega Man card game. It's taken from a top down view, I think, or this is at least what the character graphics would imply. Check em out at Sprites Inc.

Kail200X

#2
Thanks, Arrow... xD there's no overworld set, but the sprites are great ;D

On other notes, as far as an 8-bit MM RPG goes... how should the battles be played out, do you think?


ハープダープ

Arrow


Kail200X

#4


Current set, including Megaman, Protoman, and Dr. Light, as well as the base I made to create the three (Final touches by Arrow)


ハープダープ

Arrow

There we go. :3 Hope you're satisfied with my edits.

Kail200X

Very much so, thanks Arrow. xD... Now there's the matter of creating a decent NES chipset that matched Megaman... but it'd probably help if I knew which bosses were in the game.


ハープダープ