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[Visual] Blademaster Concept Sketches

Started by garygill, October 08, 2008, 04:00:39 AM

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garygill

Will be modelling this guy in 3D.




:)

that right there is already more 3d than I can do in a life time...and its not even in 3d yet ;p

awesome.
Watch out for: HaloOfTheSun

garygill

Haha thanks!  I'm going to push myself to the limits with this project.

:)

 :o
can't wait to see it!

also maybe you should post something shitty once in a while so we all have something different to say haha.
Watch out for: HaloOfTheSun

Nightwolf

Hmm, it's great! It should fetch about 500 dollars...

jk, I would have taken out some mistakes if there were any =D
Arlen is hot.

modern algebra

It looks cool. I can't wait to see the model.

Zylos

Quote from: garygill on October 08, 2008, 04:25:59 AM
Haha thanks!  I'm going to push myself to the limits with this project.

There are no limits. There is only how far you're willing to go to overcome the obstacles before you.


Yet another great piece of work that I am drooling over. Don't quote me on this, but if you were to open up for commissions, I'm sure you'd get quite a number of buyers. :3




Nightwolf

Quote from: Kuja on October 13, 2008, 10:19:08 PM
If you were to open up for commissions, I'm sure you'd get quite a number of buyers. :3
Arlen is hot.

Leventhan


Be kind, everyone you meet is fighting a hard battle.

Kathryn


Zeriab

Excellent work garygill :D

As for posting something shitty. Try making a colored drawing in 10 minutes of... uhm, a swiss cheese man with a cowboy hat >_>

Good work again
*hugs*
- Zeriab

garygill

I finally found time to start modeling this guy.  This is what it looks like so far:


strike


Holkeye

Ah, 3ds. I haven't used that since I was in school. I can't remember most of it, but it looks similar to how I remember it. Good ol' splines. lol.

Good job~

DeathLock~

That's an awesome sketch, praise the sadistic art. :P


garygill

Thanks for the comments!

So I'm done the modeling.  Beginning the texturing process.  All I've really textured so far is the torso and arms.

This is a low poly model (around 4200 polys) so that's why it looks a bit blocky.




modern algebra

Looks pretty awesome so far garygill. Can't wait to see the finished product

Kathryn

Oh my crap.

Garygill, why are you so amazing?  :tpg:

garygill

Appreciate the comments!

As far as modeling and texturing is concerned, this is as done as it gets.  No more time. =P

I plan to rig this guy and do a simple animation in the future.










Nightwolf

Wo, he looks like those evil .. medieval henchmen ;-;


AWESOME
Arlen is hot.

Kathryn


tSwitch

garygill you rock.
that's all I can say.


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modern algebra

It's so cool to have watched the progression from the first sketches to the finished product. It looks great.

jlj1

Very cool the weapon set of the first sketch remind me of assassin's creed

the_mantic

You've done a rare thing blending technical talent in 3d with a strong artistic vision. I love the product I'm seeing.