<Megaworld Map Script>
<No necessary due date>
Summary<<I'm looking for a script or add-on of some sort that will increase or eliminate the limit in map size (I believe the default limit is either 200x200 or 500x500 tiles), ideally in the four-digits. It should also add another line or two of autotiles on top of the set - I don't care if this needs to be programmed into the script for each individual tileset, as long as it's possible and executable.
The notion is to have a single, oversized map to cover what would normally be many smaller maps to prevent all the extra eventing, as well to make game objects and NPC's easier (and more versatile) to handle. Obviously you wouldn't have as many events available as you would with all the smaller maps if you wanted to keep the game lag-free, but it shouldn't be a huge setback since it will eliminate the need for all those pesky Transfer Character events.
I don't know if this is easily done or even possible for that matter. If anyone is willing to do just one of the two things that are asked, it would be greatly appreciated. I can make due with 14 autotiles, but the more the better. Ideally, you could even have a single tileset to be used throughout your entire game. Of course, each world would still have its own map... it would be a bit of an overload on the game engine to put the entire game on single map... not to mention that it would probably be a pretty droll RPG.
>>
Features Desired- Expanded or limitless map size restrictions (tile-based)
- 14+ usable autotiles
Games its been in