you are probably thinking
, huh? Anyways, these are just some simple edits of the RGSS scripts. Use them wisely.
Spoiler for Menu Edit :
This makes it so you don't have to see "Exit" or whatever at the bottom of the screen. It will only say "New" and "Continue"
Replace Scene_Title with this code.
#============================================================================== # ? Scene_Title #------------------------------------------------------------------------------ # ??????????????????? #============================================================================== class Scene_Title #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def main # ???????? if $BTEST battle_test return end # ?????????? $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # ????????????? $game_system = Game_System.new # ????????????? @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) # ???????????? s1 = "New Game" s2 = "Load Game" s3 = "Shutdown" @command_window = Window_Command.new(192, [s1, s2]) @command_window.back_opacity = 0 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 380 # ??????????? # ????????????????????????? # ???? @continue_enabled ? true????? false ??? @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end # ??????????????????????????????? # ????????????????????????? if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # ???? BGM ??? $game_system.bgm_play($data_system.title_bgm) # ME?BGS ?????? Audio.me_stop Audio.bgs_stop # ????????? Graphics.transition # ?????? loop do # ???????? Graphics.update # ??????? Input.update # ?????? update # ???????????????? if $scene != self break end end # ????????? Graphics.freeze # ???????????? @command_window.dispose # ????????????? @sprite.bitmap.dispose @sprite.dispose end #-------------------------------------------------------------------------- # ? ?????? #-------------------------------------------------------------------------- def update # ???????????? @command_window.update # C ?????????? if Input.trigger?(Input::C) # ??????????????????? case @command_window.index when 0 # ?????? command_new_game when 1 # ??????? command_continue when 2 # ??????? command_shutdown end end end #-------------------------------------------------------------------------- # ? ???? : ?????? #-------------------------------------------------------------------------- def command_new_game # ?? SE ??? $game_system.se_play($data_system.decision_se) # BGM ??? Audio.bgm_stop # ?????????????????????? Graphics.frame_count = 0 # ?????????????? $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # ????????????? $game_party.setup_starting_members # ??????????????? $game_map.setup($data_system.start_map_id) # ????????????? $game_player.moveto($data_system.start_x, $data_system.start_y) # ???????????? $game_player.refresh # ??????????? BGM ? BGS ?????????? $game_map.autoplay # ?????? (????????) $game_map.update # ?????????? $scene = Scene_Map.new end #-------------------------------------------------------------------------- # ? ???? : ??????? #-------------------------------------------------------------------------- def command_continue # ????????????? unless @continue_enabled # ??? SE ??? $game_system.se_play($data_system.buzzer_se) return end # ?? SE ??? $game_system.se_play($data_system.decision_se) # ?????????? $scene = Scene_Load.new end #-------------------------------------------------------------------------- # ? ???? : ??????? #-------------------------------------------------------------------------- def command_shutdown # ?? SE ??? $game_system.se_play($data_system.decision_se) # BGM?BGS?ME ???????? Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) # ??????? $scene = nil end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def battle_test # ?????? (??????) ???? $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") # ?????????????????????? Graphics.frame_count = 0 # ?????????????? $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # ?????????????????? $game_party.setup_battle_test_members # ???? ID?????????????????? $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name # ????? SE ??? $game_system.se_play($data_system.battle_start_se) # ??? BGM ??? $game_system.bgm_play($game_system.battle_bgm) # ?????????? $scene = Scene_Battle.new end end
That's it for now. i'm slowly learning RGSS so it might take a while for me to do great stuff with it