Real-time-Action-SideView-Battle System
August 17, 2008.
SummarySo... I'm requesting this script that I doubt anyone can make. No turn-based battle system for me:
When encountering an enemy, the script should teleport my character to a map (a platformer one
) and start a battle.
In the battle, you should be able to control the side-view character (think Dollmage) with the arrow keys, and use skills
that have been assigned to keys from the menu. You should also swordslash/launch projectile with the spacebar key.
When you've won the battle, you should be teleported back to where you encountered the enemy.
Jumping would be great as well.
Features Desired- Jumping.
- Arrow key controlling.
- Using skills with hotkeys.
- Attacking with spacebar.
- Intelligent enough enemies.(They don't just stand there and get pummeled)
- Ally Support (They need intelligence as well!)
MockupsKind of like what the battle system looks like in Dollmages game, 'Aurora Dreams'.
Games its been inPretty much any platformer game... but my request is slightly different
Did you search?Yes, for about two hours straight...
Where did you search?- RMRK.net
- CreationAsylum
- Gamebaker
What did you search for?- Battle System
- ABS
- Platform (and pretty much every variation of platformer)
If nobody
wants has the time to make one, then can somebody convert a "Linear Motion Battle System" script from RMXP to RMVX?
Thanks in advance for taking the time to read this!