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[Request]Rewind Script - Go back in time

Started by Leventhan, August 11, 2008, 02:56:56 AM

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Leventhan

Reqind Script
Monday, August 11 2008




Summary
This script will enable the action of going back in time, as seen in Prince of Persia and Braid. I know not whether this script it possible to make, but hope it is possible. It can open up a new series of puzzles!


Features Desired

  • Able to use and modify limits to how far the player can go back in time
  • Rewinds other events in the map
  • Does not affect switches and variables

Games its been in

  • Prince of Persia
  • Braid




Did you search?
Yes.

Where did you search?

What did you search for?

  • rewind script
  • backwards
  • time

Be kind, everyone you meet is fighting a hard battle.

psiclone

I'm going to give this a bump, because I think this script would be incredible.

Also, if I could make a suggestion.. Maybe make it so it's compatible with any battle system, too, so it would open up an ability for different types of skills/classes.

modern algebra

To make it compatible with any battle system would be pretty much impossible. You'd probably need to develop specific patches for each and every battle system. I doubt there's a way to make such a script globally compatible.

Evilnms

Ahhh... I just realised how simple Majora's Masks' rewind system is.
If you wanna use one like in Majora's Mask, it should be pretty easy (you could probably make it with common events).
If not... well...
Forget what I said.

Leventhan

Quote from: Evilnms on August 17, 2008, 05:16:41 AM
Ahhh... I just realised how simple Majora's Masks' rewind system is.
If you wanna use one like in Majora's Mask, it should be pretty easy (you could probably make it with common events).
If not... well...
Forget what I said.
I'm not sure how the rewind system in Majora's Mask work.

Be kind, everyone you meet is fighting a hard battle.

modern algebra

You play three days in Majora's Mask, and at the end of three days the game resets you back three days, but you still keep everything you've obtained over that time, just everything resets. It's not what you want. And it could be done with events.

Tsunokiette

It's possible to do, but the system would have to constantly record every bit of data for each frame for about 120 frames, and continue to do that replacing old records. It would be extremely laggy.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."