EXPANSIONMy games have guilds, your games do not have to. Guilds are a frill of an expansive universe, it is like a frat house or a sorority that band people together. You may be from different parts of a kingdom or a country, but you visit a guild chapter and feel the brotherhood or sisterhood. Typical guilds are Mages, Fighters, Thieves and so on.
Shown here is how I widen the building to make it look different from the Inn. It is just a very simple step and in this case, we are making a Mage Guild house.
MAGES GUILDYou do not need a Mages Guild, but you can make a school house or a library instead! A place for the wise to go and the ignorant to learn.
Ah the guild of mages, a beautiful, wise, mystical place and that should be reflected from the outside too. As a guild house, it is wider and larger than the other houses, but it is not always a needed place. Your town's mages could gather in a creepy circle in the forest and chant things.
Instead of a fence, the mages have sheltered themselves with hedges. Hedges are pretty fences. The picket fence next to the guild is more of a town limits fence than a Mages Guild Fence. Meanwhile, behind the guild in the sand there are dead trees and branches littering the beach.
The grey tiles are there to be used as statue tiles for later on. Cement bases that will affect how the tall grass looks. In other words, the tall grass will go around the statue with a cement base instead of under it. As for the plant that appears to be growing out of the building, that is supposed to be there, just to be different and add some flavor.
Take note that this doorway is rounded! This is just to use a rounded door later on with the event process.
SIGNS, STATUES, SMOKE AND DOORSThe statues were added, because this is next to the mages guild, and they are artistic like that. As for the door, sure it is blue and does not match, but I did it to give this building a different flavor. Well really, it was to demonstrate round topped doors. As for the statues near the town road, that is to make the east entrance of town seem different from the west entrance with its flowers.
LIBRARIES AND SCHOOLSEven if you do not have a Mages Guild, does your town have a library or a school? Schools were very rare in midieval times, let alone school houses. However, for the sake of RPGs, go for it. Make libraries, make schools. There has to be a wise person in the town somewhere, and this is where that person will hang out. Like a big sign that says... smart people in here!
This will also give your town a sense of society and community. Community to teach and educate, and society to differentiate between the lower class and the educated upperclass. Perhaps the upperclass should talk down upon the uneducated. Maybe the lower class should mock the educated. Either way, it gives your townspeople something to talk about!
COMPLETED MAGES GUILDFIGHTERS GUILDYou do not need a Fighters Guild, perhaps make an outpost, a guard house, or a barracks to protect the town.
The Fighters Guild is a band of warriors that come together to discuss tactics, adventures and laugh at their enemies. Usually fighting means money, so the guild house for the fighters is well constructed and grand with giant windows and a path of stone. This place looks like a compound, because it should be.
To make the place secure, put a wall around it, not a fence, but a wall. Same thing with the Inn, fighters, outposts, barracks need their security and privacy. There are also stone archways to make this place seem different from the others and the fact that there are pillars makes it seem stronger!
Notice how there are paths that go around the house? Perhaps someone dropped an item around there, or maybe a warrior wants to talk in secret at midnight. Anything is a possibility.
BREAKDOWNThere are several concrete slabs around the area, with broken bits around them. That is because this is a rough area, and it should not be pretty with statues. It should be rough, gritty and harsh. Each statue is broken.
The grass is torn up near the back of the building and there are trees blocking the east of town so the player cannot leave that way. It makes for a beautiful and rough path to a place full of fighters.
OUTPOSTS AND BARRACKSA town should have some sense of security, and all RPGs do have guards roaming, but where do the guards sleep? They should sleep somewhere, and if you do not have a Guild of Fighters, then there should be an outpost to protect the town. That could be a topic of conversation amonst the townspeople. How safe do they feel? How safe do they want to feel? Are there threats to the town that the safe townspeople scoff at?
Other than the townspeople talk about their safety, it is important for a warrior class of people to have a place to go to learn. Perhaps to taunt the intelligent at their lauck of brawn, discuss adventures and maybe even accompany you on your journeys.
COMPLETED FIGHTERS GUILDTIGHTEN THAT WORK, MAKE IT SNUGBasically, there was a giant empty space south of the Fighters Guild. When there is a giant empty space, block it off and make it so the player cannot even go there. Empty spaces looks cheap and puts a negative impression on the player. If your buildings are too loose from one another, the player sees that as negative too. There should be something connecting places, and if it is too big of an area to connect, then cut it off. Make a wall, a bunch of chairs or something like that.
PLACES TO HIDERemember what I said about carving? Do it! Do it! Carve out another clump of trees, make a path. Then put water for a quiet place for townspeople to meet, make out or hide out.
Take a look at the missing trees, this was purposely done, just to look different and catch the eye instead of being a big endless clump of trees. It also makes things look more realistic, becaus there are fallen trees that would give that empty space.
UPS AND DOWNS OF TREESThis cove is done, so you need to cap and base off the trees. Once this is done, that is it, you need to leave at this point and be happy that the player has a little place to escape. It gives the area a special feeling too.
OH YEAH... KEEP GOINGOne clump carving deserves another! Keep going! Here is where I made a beach that the player can find something. Lots of players play to explore, to find quirky little things like talking turtles, suicidal bathing beauties, or treasure in general. On this secluded beach, anything can be found! It is your imagination!
Make sure that there are different layers and looks so that way it is not bland and dull. Plenty of colors dazzle the eyes and give the area flavor instead of bland yuckiness.
RESTAURANT / PUBSRight next to the Inn is the Pub and Restaurant. A bigger building, that was copied from the Inn, so gently make it different from the Inn. Different yet similar. Post some restaurant and pub signs for the player. Make it different, give it flavor, like here I have flowered ivy climbing the walls to give it flair!
There is a privacy wall, with trees covering them to hide the blatant wallism. It was also beautified with flowers, because restaurants tend to make their place beautiful. And also take note that there are two paths to the back and side for the player to find things or talk to someone.
ORBSNow it is orb time, just to look different it is purple to set it apart from the green of the town hall. Purple also looks well with red flowers, because green with the red flowers would look very christmasy. Think of color schemes, they give certain feelings that you are either going for or going for.
THIEVES GUILDA pub is a place for seedy things to go down. Thieving, brawling, roughians, grapplers, hooking, dancers. To top it off, here should be your rumor mill, people get drunk and they talk. They talk about anything and everything. This is a great place to go for information and not just a good meal.
Patrons should talk about the effects of drinks and talk about the food when they are not gossiping. That gives the place an intelligent purpose for the player to visit other than to take in a show.
COMPLETED RESTAURANT / PUBTHE WELLThis is an important place for your townspeople to just mill around, give information and do nothing all day. While a town with a river should not have a well, I have included one just to demonstrate this. The well is either a simple place or a beautiful place, because everyone needs water unless there is some water baron.
THE ARMORYThe armory is the only cemented building in town. At first it looks semetrical, but I have purposely made the doors and windows off kilter so it stands out as something special, unique and flavorful. Otherwise it would be an ugly stone building. The windows are also different, because it is a cement building, so there are no window frames.
DOLLING UP WITH DETAILSThe ugly stone building gets a nice round blue door, so it does not look like a cement block on the map. This will make the player interested. A sign was put in front of the building to guide the player, this way to that, that way to this. The fountain was also based off with a statue and a walk that curves around it.
On the hills and slopes, there are now plants and ivy. This gives it a different look than oh... hedge. Speaking of hedges, those were added around the houses for privacy of the owners. Anyone watch HGTV? Hedges are better looking than blatant fences.
COMPLETED WELL AREASTEP BACK AND TAKE A LOOKSee how the town is progressing? All of the larger areas are getting filled and being fleshed out before the smaller areas. If you start with the smaller areas you will get burnt out faster than me writing this tutorial. Plus people really do not care about the small parts, just the parts they visit or are supposed to visit.