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Deployable house help

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Rep: +0/-0Level 86
i have come to be the hero.
I had an idea ,that there could be an item that is a deployable clubhouse. as the game goes on , addons to the clubhouse such as a shop and a place to change jobs. the only problem is, i want it to be a item that can be used from the menu at any time. how would the person, once being transfered to the clubhouse be teleported back to the place they where when they used it? becouse the place would be different every time, or at least potentialy, how would the person exit from the deployable house?
omg haxor :O

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Level 85
Jack of all Trades
There is a 'mark' and 'recall' event system at http://www.rpgmakervx.net/?showtopic=1863 that should do the trick for you. Just add a variable that grows as you progress though the game plus a condition that checks how far into the game you are and 'recalls' you instead to a new position <house map 2> if you've progressed far enough.
« Last Edit: July 28, 2008, 06:21:53 AM by Arclight »
Arclight

A Jack of all Trades
An Ace of None

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Rep: +0/-0Level 86
i have come to be the hero.
thanks for the help.
omg haxor :O

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Licks
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Level 91
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OR

You can have the house be useable in only certain locations, ie a statue or something.

**
Rep: +0/-0Level 86
i have come to be the hero.
Thats interesting. mabye.
omg haxor :O

check out my artwork: http://peacefistartist.deviantart.com/