#==============================================================================
#????????????????ver. 2.01???
#??Script by ???
#??http://2d6.parasite.jp/
#------------------------------------------------------------------------------
# ????????????
# ???????(????)-top??(????)-under??
# ?Graphics/Windowskins???????????????????????
#------------------------------------------------------------------------------
#
# ????????????
# ?????????????????$mes_id??????ID????????
# ?????????????????????????
# ????? $mes_id=4 ?
# ID?-1????????????0??????????
# nil???""???????????????????????
# ??????????????????????????
# ????????????????????????????
# ????????????
#
# ?????????????
# ?????????????????$mes_name?????????????
# ??????????????
# ????? $mes_name="?????" ?
# ???? \N[n] ????????\?\\??????????
# ????? $mes_name="\\N[1]" $mes_name="\\N[\\V[1]]"?
# ""???nil????????????????
#
# ????????????????????????????
# ?$mes_id=(ID) + $mes_name="??" ??????? ? ???????
# ?$mes_id=(ID) + $mes_name="" ??????? (????)
# ?$mes_id=nil + $mes_name="??" ??????????? ? ???????
# ?$mes_id=nil + $mes_name="" ??????????? (????)
#
# ?????????????????
# ?????????????????$mes_speed???????????
# 0????????????????
# ????? $mes_speed = 1 ?
#
# ????????????
# ?????????????????$mes_auto???????????
# ???????????????????????????
# nil?????????????????????
#
# ????????
# \I[?????] ???????
# ?Graphics/Icons????????????? ????\I[001-Weapon01] ?
# \S[n] ????????????
# \size[n] ??????????
#
#==============================================================================
module FUKI
# ??????
# ????????????????????""?
FUKI_SKIN_NAME = "001-Blue01" # ????????
NAME_SKIN_NAME = "001-Blue01" # ????????
# ???????
MES_FONT_SIZE = 18 # ????
NAME_FONT_SIZE = 14 # ???????
# ???
#? Color.new(0, 0, 0, 0)?????????????????? ?
FUKI_COLOR = Color.new(255, 255, 255, 255) # ?????????
NAME_COLOR = Color.new(255, 255, 255, 255) # ???????
# ?????????
FUKI_OPACITY = 100 # ?????????
MES_OPACITY = 255 # ?????????????
NAME_OPACITY = 255 # ???????
# ????????????
NAME_SHIFT_X = 0 # ???
NAME_SHIFT_Y = 16 # ???
# ???????????????????
# ????????????????? true / false ?
POS_FIX = true
# ??????????????????
# ????????????????????????????? true ???
CORNER_SHIFT = false
SHIFT_PIXEL = 4 # true???????????
# ????????????
CHARACTOR_HEIGHT = 48
# ??????????????
POP_SHIFT_TOP = -32 # ?????????
POP_SHIFT_UNDER = -16 # ?????????
# ?????????????????????0??????
# $mes_speed?????????????????????
MES_SPEED = 0
# ???????????????
MES_SKIP = true #? true??? / false??? ?
# ??????????????????????Input::??????
#????????????????????????????????????
MES_SKIP_KEY = Input::A
# ???????????????????ID
# ?????????????????????????????ON???????
# ????????????????????
NO_MES_SKIP_SWITCH = 999
end
#==============================================================================
# ? Window_Message
#------------------------------------------------------------------------------
# ?????????????????????
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias alias_para_fuki_initialize initialize
def initialize
# ??????????
alias_para_fuki_initialize
# ??????
@w = 0
@h = 0
@wait = 0
@dx = 0
@dy = 0
@dh = 0
$mes_speed = FUKI::MES_SPEED
end
#--------------------------------------------------------------------------
# ? ????????????????
#--------------------------------------------------------------------------
alias alias_para_fuki_reset_window reset_window
def reset_window
# ??????????
alias_para_fuki_reset_window
self.back_opacity = FUKI::MES_OPACITY
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def update
super
# ???????????????????
if @tale != nil
pos = get_fuki_pos(self.width, self.height)
self.x = pos[0]
self.y = pos[1]
tale_pos = get_tale_pos
@tale.x = tale_pos[0]
@tale.y = tale_pos[1]
if @name_win != nil
name_height = FUKI::NAME_FONT_SIZE
@name_win.x = self.x + FUKI::NAME_SHIFT_X
@name_win.y = self.y - name_height - 16 + FUKI::NAME_SHIFT_Y
@name_contents.x = @name_win.x + 12
@name_contents.y = @name_win.y + 8
end
end
# ?????????
if mes_skip?
self.contents_opacity = 255
if @name_win != nil
@name_win.opacity = 255
end
if @tale != nil
@tale.opacity = 25
end
if @input_number_window != nil
@input_number_window.contents_opacity = 255
end
@fade_in = false
end
# ?????????
if @fade_in
self.contents_opacity += 24
if @name_win != nil
@name_win.opacity += 24
end
if @tale != nil
@tale.opacity += 24
end
if @input_number_window != nil
@input_number_window.contents_opacity += 24
end
if self.contents_opacity == 255
@fade_in = false
end
return
end
# ???????????
if @contents_drawing
# ???????
refresh_drawtext
return
end
# ????????
if @input_number_window != nil
@input_number_window.update
# ??
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$game_variables[$game_temp.num_input_variable_id] =
@input_number_window.number
$game_map.need_refresh = true
# ????????????
@input_number_window.dispose
@input_number_window = nil
terminate_message
end
return
end
# ????????????
if @contents_showing_end
# ???????????
if mes_skip?
# ??????????????????????????
if $game_temp.choice_max == 0
terminate_message
# ???????
del_fukidasi
return
end
end
# ??????
if @mes_auto != nil
if @mes_auto <= 0
terminate_message
# ???????
del_fukidasi
@mes_auto = nil
else
@mes_auto -= 1
end
end
# ?????????????????????
# ????????????
if $game_temp.choice_max == 0 and @tale == nil
self.pause = true
else
self.pause = false
end
# ?????
if Input.trigger?(Input::B)
if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
$game_system.se_play($data_system.cancel_se)
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
terminate_message
end
end
# ??
if Input.trigger?(Input::C) and $mes_auto == nil
if $game_temp.choice_max > 0
$game_system.se_play($data_system.decision_se)
$game_temp.choice_proc.call(self.index)
end
terminate_message
# ???????
del_fukidasi
end
return
end
# ??????????????????????????????
if @fade_out == false and $game_temp.message_text != nil
@contents_showing = true
$game_temp.message_window_showing = true
reset_window
refresh_create
if @name_win != nil
@name_win.opacity = 0
end
if @tale != nil
@tale.opacity = 0
end
Graphics.frame_reset
self.visible = true
self.contents_opacity = 0
if @input_number_window != nil
@input_number_window.contents_opacity = 0
end
@fade_in = true
@mes_auto = $mes_auto
return
end
# ????????????????????????????
if self.visible
@fade_out = true
self.opacity -= 48
if @name_win != nil
@name_win.opacity -= 48
end
if @tale != nil
@tale.opacity -= 48
end
if self.opacity == 0
self.visible = false
@fade_out = false
$game_temp.message_window_showing = false
del_fukidasi
end
return
end
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias alias_para_fuki_terminate_message terminate_message
def terminate_message
# ??????????
alias_para_fuki_terminate_message
@contents_showing_end = false
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def update_cursor_rect
if @index >= 0
n = $game_temp.choice_start + @index
font_size = self.contents.font.size
self.cursor_rect.set(8, n*(font_size+10)-5, @cursor_width, (font_size+10))
else
self.cursor_rect.empty
end
end
#--------------------------------------------------------------------------
# ? ?????????????
#--------------------------------------------------------------------------
def mes_skip?
if FUKI::MES_SKIP == true and Input.repeat?(FUKI::MES_SKIP_KEY) and $game_switches[FUKI::NO_MES_SKIP_SWITCH] == false
return true
else
return false
end
end
#--------------------------------------------------------------------------
# ? ????????????????
#--------------------------------------------------------------------------
def refresh_create
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.size = FUKI::MES_FONT_SIZE
# ???????????
get_windowsize
w = @w + 32 + 8
h = @h + 26
# ????????????
set_fukidasi(self.x, self.y, w, h)
# ??????????
set_namewindow
# ??????????????
@dx = @dy = @dh = @max_font_h = 0
@cursor_width = 0
@contents_drawing = true
# ?????????????
@mes_speed = $mes_speed
# ???????????
self.contents.font.size = FUKI::MES_FONT_SIZE
@max_font_h = self.contents.font.size
# ????
refresh_drawtext
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def refresh_drawtext
if $game_temp.message_text != nil
# ??????????????
if mes_skip?
# ????????????????
while $game_temp.message_text != ""
draw_massage
end
# ??????????0??
elsif @mes_speed == 0
# ????????????????????????????????
while $game_temp.message_text != "" and @mes_speed == 0
draw_massage
end
else
if @wait > 0
@wait -= 1
elsif @wait == 0
# ????
draw_massage
@wait = @mes_speed
end
end
end
# ????
if $game_temp.message_text == ""
draw_opt_text
@contents_showing_end = true
@contents_drawing = false
end
end
#--------------------------------------------------------------------------
# ? ???????????
#--------------------------------------------------------------------------
def get_windowsize
x = y = 0
@h = @w = 0
max_font_h = self.contents.font.size
@cursor_width = 0
# ???????????
if $game_temp.choice_start == 0
x = 16
end
# ???????????????
if $game_temp.message_text != nil
text = $game_temp.message_text.clone
# ??????
begin
last_text = text.clone
text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until text == last_text
text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
# ????"\\\\" ? "\000" ???
text.gsub!(/\\\\/) { "\000" }
# "\\C" ? "\001" ??"\\G" ? "\002" ???
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001" }
text.gsub!(/\\[Gg]/) { "\002" }
# "\\I" ? "\003" ???
text.gsub!(/\\[Ii]\[(.*?)\]/) { "\003[#{$1}]" }
# "\\S" ? "\004" ???
text.gsub!(/\\[Ss]\[([0-9]+)\]/) { "\004[#{$1}]" }
# "\\size" ? "\005" ???
text.gsub!(/\\size\[([0-9]+)\]/) { "\005[#{$1}]" }
# c ? 1 ????? (????????????????)
while ((c = text.slice!(/./m)) != nil)
# \\ ???
if c == "\000"
# ????????
c = "\\"
end
# \C[n] ??? \G ??? ??? \S[n] ???
if c == "\001" or c == "\002" or c == "\004"
# ?????
next
end
# ???????
if c == "\n"
# y ? 1 ???
y += 1
# ????????
@h += max_font_h + 10
max_font_h = 0
@w = x > @w ? x : @w
if y >= $game_temp.choice_start
@w = x + 8 > @w ? x + 8 : @w
end
x = 0
# ???????????
if y >= $game_temp.choice_start
x = 8
end
# ?????
next
end
# \I[?????] ???
if c == "\003"
text.sub!(/\[(.*?)\]/, "")
bitmap = RPG::Cache.icon($1)
# x ??????????
x += bitmap.width
# ?????
next
end
# \size[n] ???
if c == "\005"
text.sub!(/\[([0-9]+)\]/, "")
# ????????
self.contents.font.size = $1.to_i
# ???????
if self.contents.font.size > max_font_h
max_font_h = self.contents.font.size
end
end
# x ????????
x += self.contents.text_size(c).width
# ???????
if self.contents.font.size > max_font_h
max_font_h = self.contents.font.size
end
end
end
# ????????
self.contents.font.size = FUKI::MES_FONT_SIZE
# ???????
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@h += 1
x = digits_max * self.contents.font.size + 16
@w = x > @w ? x : @w
end
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
def draw_massage
# ???????????????
if $game_temp.message_text != nil
text = $game_temp.message_text
# ??????
begin
last_text = text.clone
text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until text == last_text
text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
# ????"\\\\" ? "\000" ???
text.gsub!(/\\\\/) { "\000" }
# "\\C" ? "\001" ??"\\G" ? "\002" ???
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
text.gsub!(/\\[Gg]/) { "\002" }
# "\\I" ? "\003" ???
text.gsub!(/\\[Ii]\[(.*?)\]/) { "\003[#{$1}]" }
# "\\S" ? "\004" ???
text.gsub!(/\\[Ss]\[([0-9]+)\]/) { "\004[#{$1}]" }
# "\\size" ? "\005" ???
text.gsub!(/\\size\[([0-9]+)\]/) { "\005[#{$1}]" }
# c ? 1 ?????
if ((c = text.slice!(/./m)) != nil)
# ??????
if @dy >= $game_temp.choice_start
# ??????
@dx = 8
# ?????
font_size = self.contents.font.size
self.contents.draw_text(4+@dx, @dh, font_size, font_size, c)
# x ????????????
@dx += self.contents.text_size(c).width
# ???
while ((c = text.slice!(/./m)) != "\n")
# ?????
font_size = self.contents.font.size
self.contents.draw_text(4+@dx, @dh, font_size, font_size, c)
@max_font_h = font_size
# x ????????????
@dx += self.contents.text_size(c).width
end
if c == "\n"
# ?????????
@cursor_width = [@cursor_width, @dx].max
# ?????????????
@dh += @max_font_h + 10
@max_font_h = self.contents.font.size
@dx = 0
end
return
end
# \\ ???
if c == "\000"
# ????????
c = "\\"
end
# \C[n] ???
if c == "\001"
# ??????
text.sub!(/\[([0-9]+)\]/, "")
color = $1.to_i
if color >= 0 and color <= 7
self.contents.font.color = text_color(color)
end
return
end
# \G ???
if c == "\002"
# ????????????
if @gold_window == nil
@gold_window = Window_Gold.new
@gold_window.x = 560 - @gold_window.width
if $game_temp.in_battle
@gold_window.y = 192
else
@gold_window.y = self.y >= 128 ? 32 : 384
end
@gold_window.opacity = self.opacity
@gold_window.back_opacity = self.back_opacity
end
return
end
# ???????
if c == "\n"
# y ? 1 ???
@dy += 1
@dx = 0
# ?????????????
@dh += @max_font_h + 10
@max_font_h = 0
return
end
# \I[?????] ???
if c == "\003"
text.sub!(/\[(.*?)\]/, "")
bitmap = RPG::Cache.icon($1)
font_size = FUKI::MES_FONT_SIZE
# ???????
self.contents.blt(4+@dx, 5+@dh, bitmap, Rect.new(0, 0, bitmap.width, bitmap.height))
# x ??????????????
@dx += bitmap.width
# ???????
if self.contents.font.size > @max_font_h
@max_font_h = bitmap.height
end
return
end
# \S[n] ???
if c == "\004"
text.sub!(/\[([0-9]+)\]/, "")
# ?????????
@mes_speed = $1.to_i
return
end
# \size[n] ???
if c == "\005"
text.sub!(/\[([0-9]+)\]/, "")
c = ""
# ????????
self.contents.font.size = $1.to_i
end
# ?????
font_size = self.contents.font.size
self.contents.draw_text(4+@dx, @dh, font_size, font_size, c)
# x ????????????
@dx += self.contents.text_size(c).width
# ??????????
if self.contents.font.size > @max_font_h
@max_font_h = self.contents.font.size
end
end
end
end
#--------------------------------------------------------------------------
# ? ????????????
#--------------------------------------------------------------------------
def draw_opt_text
# ??????
if $game_temp.choice_max > 0
@item_max = $game_temp.choice_max
self.active = true
self.index = 0
end
# ???????
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@input_number_window = Window_InputNumber.new(digits_max)
@input_number_window.number = number
@input_number_window.x = self.x + 8
@input_number_window.y = self.y + $game_temp.num_input_start * 32
end
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def set_fukidasi(x, y, width, height)
# $mes_id ????????????????
if $mes_id == nil or $mes_id == ""
del_fukidasi
reset_window
else
# ??????????
self.pause = false
# ?????
pos = get_fuki_pos(width, height)
x = pos[0]
y = pos[1]
skin = FUKI::FUKI_SKIN_NAME != "" ? FUKI::FUKI_SKIN_NAME : $game_system.windowskin_name
# ??????????????????
self.windowskin = RPG::Cache.windowskin(skin)
self.x = x
self.y = y
self.height = height
self.width = width
self.contents.dispose
self.contents = Bitmap.new(width - 32, height - 32)
self.back_opacity = FUKI::FUKI_OPACITY
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.size = FUKI::MES_FONT_SIZE
# ???????????
if $game_system.message_frame == 0
# ?????
tale_pos = get_tale_pos
@tale = Sprite.new
case @message_position
when 0 # ?
@tale.bitmap = RPG::Cache.windowskin(skin + "-top")
@tale.x = tale_pos[0]
@tale.y = tale_pos[1]
@tale.z = self.z + 1
when 1 # ?
@tale.dispose
@tale = nil
when 2 # ?
@tale.bitmap = RPG::Cache.windowskin(skin + "-under")
@tale.x = tale_pos[0]
@tale.y = tale_pos[1]
@tale.z = self.z + 1
end
end
end
end
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
def get_fuki_pos(width, height)
# ?????????
@character = get_character($mes_id)
if @character == nil
# ?????????????????????????????
del_fukidasi
reset_window
return
end
# ????
x = ( @character.real_x - $game_map.display_x + 64 ) * 32 / 128 - (width / 2)
# ???????????????????
if x + width > 640
x = 640 - width
elsif x < 0
x = 0
end
# ???????????
case $game_system.message_position
when 0 # ?
y = ( @character.real_y - $game_map.display_y + 64) * 32 / 128 - height - FUKI::CHARACTOR_HEIGHT + FUKI::POP_SHIFT_TOP
when 1 # ?
y = (480 - height) / 2
x = (640 - width) / 2
when 2 # ?
y = ( @character.real_y - $game_map.display_y + 64) * 32 / 128 + 32 + FUKI::POP_SHIFT_UNDER
end
#??????????????
@message_position = $game_system.message_position
# ???????????????????????
if FUKI::POS_FIX
case @message_position
when 0 # ?
if y <= 0
@message_position = 2
y = ( @character.real_y - $game_map.display_y + 64) * 32 / 128 + FUKI::POP_SHIFT_UNDER
end
when 2 # ?
if y + height >= 480
@message_position = 0
y = ( @character.real_y - $game_map.display_y + 64) * 32 / 128 - height + 32 - FUKI::CHARACTOR_HEIGHT + FUKI::POP_SHIFT_TOP
end
end
end
return [x,y]
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def get_tale_pos
case @message_position
when 0 # ?
# ????
x = ( @character.real_x - $game_map.display_x + 64 ) * 32 / 128 - 16
# ???????????
if FUKI::CORNER_SHIFT
if x == 0
x = FUKI::SHIFT_PIXEL
elsif x == 640 - 32
x = 640 - 32 - FUKI::SHIFT_PIXEL
end
end
y = self.y + self.height - 16
when 1 # ?
x = nil
y = nil
when 2 # ?
# ????
x = ( @character.real_x - $game_map.display_x + 64 ) * 32 / 128 - 16
# ???????????
if FUKI::CORNER_SHIFT
if x == 0
x = FUKI::SHIFT_PIXEL
elsif @tale.x == 640 - 32
x = 640 - 32 - FUKI::SHIFT_PIXEL
end
end
y = self.y - 16
end
return [x,y]
end
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
def set_namewindow
# $mes_name ???????????????????
if $mes_name == nil or $mes_name == ""
return
else
# ??????
mes_name = $mes_name
# ??????
begin
last_text = mes_name.clone
mes_name.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until mes_name == last_text
mes_name.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
name_width = mes_name.size / 2 * FUKI::NAME_FONT_SIZE
name_height = FUKI::NAME_FONT_SIZE
name_x = self.x + FUKI::NAME_SHIFT_X
name_y = self.y - name_height - 16 + FUKI::NAME_SHIFT_Y
# ???????????????
@name_win = Window_Base.new(name_x, name_y, name_width + 16, name_height + 16)
skin = FUKI::NAME_SKIN_NAME != "" ? FUKI::NAME_SKIN_NAME : $game_system.windowskin_name
@name_win.windowskin = RPG::Cache.windowskin(skin)
@name_win.back_opacity = FUKI::NAME_OPACITY
@name_win.z = self.z + 1
# ???window??????????????????????
@name_contents = Sprite.new
@name_contents.x = name_x + 12
@name_contents.y = name_y + 8
@name_contents.bitmap = Bitmap.new(name_width, name_height)
@name_contents.z = @name_win.z + 2
# ??????
nil_color = Color.new(0,0,0,0)
if FUKI::NAME_COLOR != nil_color
@name_contents.bitmap.font.color = FUKI::NAME_COLOR
else
@name_contents.bitmap.font.color = normal_color
end
@name_contents.bitmap.font.size = FUKI::NAME_FONT_SIZE
# ???????????
rect = @name_contents.bitmap.text_size(mes_name)
@name_win.width = rect.width + 32
# ?????
@name_contents.bitmap.draw_text(rect, mes_name)
end
end
#--------------------------------------------------------------------------
# ? ???????????????
#--------------------------------------------------------------------------
def del_fukidasi
if @tale != nil
@tale.dispose
@tale = nil
end
if @name_win != nil
@name_win.dispose
@name_win = nil
@name_contents.dispose
@name_contents = nil
end
self.opacity = 0
self.x = 80
self.width = 480
self.height = 160
self.contents.dispose
self.contents = Bitmap.new(width - 32, height - 32)
self.pause = true
end
#--------------------------------------------------------------------------
# ? ?????????
# parameter : ?????
#--------------------------------------------------------------------------
def get_character(parameter)
# ????????
case parameter
when -1 # ?????
return $game_player
when 0 # ??????
events = $game_map.events
return events == nil ? nil : events[$active_event_id]
else # ???????
events = $game_map.events
return events == nil ? nil : events[parameter]
end
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def normal_color
# ??????????????
if $mes_id != nil and $mes_id != ""
nil_color = Color.new(0,0,0,0)
if FUKI::FUKI_COLOR != nil_color
color = FUKI::FUKI_COLOR
else
color = super
end
return color
else
# ?????????????
return super
end
end
end
#==============================================================================
# ? Window_InputNumber
#==============================================================================
class Window_InputNumber < Window_Base
#--------------------------------------------------------------------------
# ? ?????????
# digits_max : ??
#--------------------------------------------------------------------------
def initialize(digits_max)
@digits_max = digits_max
@number = 0
# ??????????????? (0?9 ??????)
dummy_bitmap = Bitmap.new(32, 32)
dummy_bitmap.font.size = FUKI::MES_FONT_SIZE
@cursor_width = dummy_bitmap.text_size("0").width + 8
dummy_bitmap.dispose
super(0, 0, @cursor_width * @digits_max + 32, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.size = FUKI::MES_FONT_SIZE
self.z += 9999
self.opacity = 0
@index = 0
refresh
update_cursor_rect
end
end
#==============================================================================
# ? Interpreter
#==============================================================================
class Interpreter
#--------------------------------------------------------------------------
# ? ???????????
# event_id : ???? ID
#--------------------------------------------------------------------------
alias setup_fuki setup
def setup(list, event_id)
setup_fuki(list, event_id)
# ????????
if !($game_temp.in_battle)
# ????ID???
$active_event_id = event_id
end
end
end
#==============================================================================
#???????????????????????ver.1.13????
# Script by
# ?????http://2d6.parasite.jp/
# ×
# ?? ?? http://xms.rdy.jp/
#
#------------------------------------------------------------------------------
# ?????????????????????????????????????
# ???????????????????????
#==============================================================================
# ????????????
# ???????(????)-top??(????)-under??
# ?Graphics/Windowskins???????????????????????
#------------------------------------------------------------------------------
#
# ????????????
# ?????????????????$mes_id??????ID????????
# ?????????????????????????
# ????? $mes_id=4 ?
# ID?0???????????? nil??????????????????????
# ??????????????????????????
# ????????????????????????????
# ????????????
#
#==============================================================================
#==============================================================================
# ? ??????????
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ??????????????
#--------------------------------------------------------------------------
# ???????????????????????????""??
FUKI_SKIN_NAME = "001-Blue01"
# ???????????????????160?
FUKI_OPACITY = 10
end
#==============================================================================
# ? Window_Message
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias parashelf_terminate_message terminate_message
def terminate_message
# ????
parashelf_terminate_message
# ???????
del_tail
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
alias parashelf_refresh refresh
def refresh
# ????
parashelf_refresh
# ????????
del_tail
set_tail
end
#--------------------------------------------------------------------------
# ? ????????????????
#--------------------------------------------------------------------------
alias parashelf_reset_window reset_window
def reset_window
# ????
parashelf_reset_window
# ?????????
if $mes_id != nil and @tail != nil
tale_pos = get_tale_pos
@tail.x = tale_pos[0]
@tail.y = tale_pos[1]
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
alias parashelf_update update
def update
# ????
parashelf_update
# ??????????
update_tail
# ???????????
if @contents_showing
# ???????????????????
if @tail != nil
self.pause = false
end
end
# ??????????????????????
if $game_temp.message_window_showing == false and @def_skin_name != nil
# ??????
reset_fuki_skin
end
end
#--------------------------------------------------------------------------
# ? ?????? (???????)
#--------------------------------------------------------------------------
def update_tail
# ???????????????????
if $mes_id != nil and @tail != nil
tale_pos = get_tale_pos
@tail.x = tale_pos[0]
@tail.y = tale_pos[1]
skin = $game_system.windowskin_name
case @message_position
when 0 # ?
@tail.bitmap = RPG::Cache.windowskin(skin + "-top")
when 2 # ?
@tail.bitmap = RPG::Cache.windowskin(skin + "-under")
end
end
end
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
def set_tail
# $mes_id ????????????????????
if $mes_id == nil or $game_temp.in_battle
del_tail
# ??????
reset_fuki_skin
else
# ???????
set_fuki_skin
# ???????????
skin = $game_system.windowskin_name
if $game_system.message_frame == 0
# ?????
tale_pos = get_tale_pos
@tail = Sprite.new
case $game_system.message_position
when 0 # ?
@tail.bitmap = RPG::Cache.windowskin(skin + "-top")
@tail.x = tale_pos[1]
@tail.y = tale_pos[0]
@tail.z = self.z + 1
when 1 # ?
@tail.dispose
@tail = nil
when 2 # ?
@tail.bitmap = RPG::Cache.windowskin(skin + "-under")
@tail.x = tale_pos[0]
@tail.y = tale_pos[1]
@tail.z = self.z + 1
end
# ?????????????
@extra_sprites = [] if @extra_sprites.nil?
@extra_sprites.push(@tail) if @tail != nil
end
end
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def get_tale_pos
character = get_character($mes_id)
x = [[character.screen_x - 16, self.x].max, self.x + self.width - 32].min
case $game_system.message_position
when 0
y = self.y + self.height - 16
else
y = self.y - 16
end
return [x, y]
end
#--------------------------------------------------------------------------
# ? ?????????
# parameter : ?????
#--------------------------------------------------------------------------
def get_character(parameter)
# ????????
case parameter
when 0 # ?????
return $game_player
else # ???????
events = $game_map.events
return events == nil ? nil : events[parameter]
end
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def del_tail
if @tail != nil
@tail.dispose
@tail = nil
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def set_fuki_skin
# ???????????
if FUKI_SKIN_NAME != "" and FUKI_SKIN_NAME != $game_system.windowskin_name
@def_skin_name = $game_system.windowskin_name
$game_system.windowskin_name = FUKI_SKIN_NAME
self.windowskin = RPG::Cache.windowskin($game_system.windowskin_name)
end
# ???????
if self.back_opacity != FUKI_OPACITY
@def_back_opacity = self.back_opacity
self.back_opacity = FUKI_OPACITY
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def reset_fuki_skin
# ???????????
if @def_skin_name != nil
$game_system.windowskin_name = @def_skin_name
self.windowskin = RPG::Cache.windowskin($game_system.windowskin_name)
@def_skin_name = nil
end
# ???????
if @def_back_opacity != nil
self.back_opacity = @def_back_opacity
@def_back_opacity = nil
end
end
end