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Terrain / Collision Detection

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Level 85
Question!
I haven't used RPG Maker for years upon years. Last version I used was RM2k3, but it seems like the RMVX program, while superior, seems to include a few less features than RM2k3. For example, you can't assign specific values to terrains (water, ground, wall, hole, space, grass, etc), and can only say whether or not it's passable ('X' and 'O'.. and 'star').

This scripting thing is new to me! But the possibilities are fascinating.

What I'm doing is allowing the player to jump across obstacles, such as holes, blockades, etc. The jumping feature works great! It's simply a common event that detects if you're pushing a button, and then jumps you 2 spaces forward, based on whatever direction you're facing (3 spaces if you're dashing).

However, the problem I have is that the jump allows the player to jump up on to walls and spaces that aren't intended to be jumped up over, and landing on spaces that normally couldn't be passed through at all.

Is it possible to assign terrain distinctions further than "passable / impassable" to certain tiles? For instance, maybe "wall / floor / hole"?
How can I detect if a spot on the ground is passable / impassable, in reference to the player coords?

Thanks in advance for your help!  :)
yes!

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Level 85
Whoop, found something to suit my needs. Nevermind!  :-[
yes!