right now i'm feeling a bit proud of myself, because even though I've messed around with rpg maker for a year or so (off and on) I've finally managed to sit down and create a quest.
sure the quest is the defenition of simplicity. but I did it. (taking a letter from one fellow to another fellow)
but I can't help but feel that the way I did it was a bit unwieldy.
for example, the main questgiver, offers me a choice. I say yes, he gives me a letter. I take this to the appropriate npc, where he does a check. control variables [0001: letter] = [letter] in invetory
some reason this works. not sure why. or sorta half sure and almost there but its still right beyond my grasp.
anyway.
he says thank you. the letter gets taken from my invetory, switch comes on putting on event page two, where he says he's busy and to leave.
thats done. so I go to the questgiver again. I say I delivered it, he does a check.
conditional branch: variable [0001: letter] ==0
it obviously does, he gives me 50 gold and I leave. also he has 3 event pages. the one that happens after he gives me the letter, and another after he gives me the gold.
I guess my real question is, should it take this long? am I doing it wrong?
also If after all that trouble, you feel like answering one more question, is there any way to make npc's name's appear when I am talking to them?