So I want to make my game so when you equip and orb, you can use a skill that's attached to that orb, and when it's unequipped, you lose the skill. I thought this would be pretty easy, and this is what I did:
Made a common event that had a conditional branch. If the orb was equipped, it would change skills and give you the spell. if the orb was not equipped, it would remove the spell. so i got the orb, and i made sure i didnt have the skill, and i equipped it. Nothing. i didnt learn the skill. (note that the event was on paralell process.)
so I did the same thing, only i made the event on the map, and i talked to it. when it's triggered by the action key, it works.
can someone tell me what i'm doing wrong? Thanks =)