Add this method to Game_Actor
def level=(n)
@level = n
end
Then, in the event, have the person join, and add this in the "Script" even function -
a = $game_party.members
$game_party.members[3].level = a[0].level
The first number is the number of the person who just joined.
0 being first slot, 1 being second slot, et cetera.
The second number is the number of the person who has the level you're referencing.
Same stuff as before.
I'm trying to find a way find the average level of a party, but until then this is your best bet. (I keep getting errors because the level isn't based off the integer class. I'm assuming it's a float, but meh, I'll figure it out. [/end programmer talk])
EDIT : Don't forget to heal the person.