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[RESOLVED] higher collision effectiveness

Started by Sabre_of_Pain, May 30, 2008, 07:44:22 AM

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Sabre_of_Pain

when an event touches the "hero" it does not activate, unless the player moves into it. this makes it hard to have enemies that attack the character, yet are avoidable by moving. also there are assorted other uses for something like this. is there a way i can change it, so that if an event moves directly into the player it activates? if not is there a script anyone knows of that can be used to change this?
"screaming out the mating call. i've become the lord of love"

caramelldansen forever!

modern algebra

Try event touch, rather than player touch

Sabre_of_Pain

O_o it appears i assume too much. i didn't even bother trying that, because i assumed it meant when the event touched another event... well yeah that seems to have fixed my problem thanks.
"screaming out the mating call. i've become the lord of love"

caramelldansen forever!

Leventhan


Be kind, everyone you meet is fighting a hard battle.

Sabre_of_Pain

O_o i thought i didn't need to do that in tutorials
"screaming out the mating call. i've become the lord of love"

caramelldansen forever!

modern algebra

It's not enforced generally except in Scripts under Falcon's watchful, noob-friendly (j/k) eye, but it's always a nice thing to do, as if someone is browsing looking to help, it saves time if he can see what topics have already been served. It also helps people with similar problems to see that a solution has been found for a specific problem.