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[RESOLVED] higher collision effectiveness

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FURRY 4 LIFE. Here kitty kitty kitty....
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when an event touches the "hero" it does not activate, unless the player moves into it. this makes it hard to have enemies that attack the character, yet are avoidable by moving. also there are assorted other uses for something like this. is there a way i can change it, so that if an event moves directly into the player it activates? if not is there a script anyone knows of that can be used to change this?
« Last Edit: June 01, 2008, 05:09:01 PM by modern algebra II »
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Try event touch, rather than player touch

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FURRY 4 LIFE. Here kitty kitty kitty....
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O_o it appears i assume too much. i didn't even bother trying that, because i assumed it meant when the event touched another event... well yeah that seems to have fixed my problem thanks.
"screaming out the mating call. i've become the lord of love"

caramelldansen forever!

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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
[Resolved]?
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FURRY 4 LIFE. Here kitty kitty kitty....
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O_o i thought i didn't need to do that in tutorials
"screaming out the mating call. i've become the lord of love"

caramelldansen forever!

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
It's not enforced generally except in Scripts under Falcon's watchful, noob-friendly (j/k) eye, but it's always a nice thing to do, as if someone is browsing looking to help, it saves time if he can see what topics have already been served. It also helps people with similar problems to see that a solution has been found for a specific problem.