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*resolved* Changing Damage Rate of Poision (RMXP)

Started by systemsfailed, May 29, 2008, 05:32:00 PM

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systemsfailed

Is it possible to make multiple poison status effects each with a different rate of damage? I remember in Rpg Maker 2003 you could define the percentage of damage per turn.. is it possible through a script to do it in XP

modern algebra


systemsfailed

Thank you very much :) This is exactly what i was looking for