Just add this above Main and below the default scripts:
#==============================================================================
# ** Window Location
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# This window displays the name of the map that the player is on. It replaces Window_Steps
#==============================================================================
class Window_Steps < Window_Base
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Initialize
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def initialize
super (320, 64, 160, 96)
self.contents = Bitmap.new (width - 32, height - 32)
# Draw Location Signifier
self.contents.font.color = system_color
self.contents.draw_text (0, 0, self.contents.width, 32, 'Location')
# Draw location
data = load_data("Data/MapInfos.rxdata")
self.contents.font.color = normal_color
self.contents.draw_text (0, 32, self.contents.width, 32, data[$game_map.map_id].name, 2)
end
end