Thanks, that works. But now I have ANOTHER request, that is somewhat related, and since I already have this thread, might as well as post it here too.
Basically, I want to create a slight change to the equipment system that allows the character to equip two weapons (similarly to how its done in RPG 2k3 and RPG VX) except that I would prefer if weapon 1 and weapon 2 slots are kept as separate categories (one for swords and one for guns). In addition, I would like to create an extra in-battle option option that allows you to attack with the second weapon (so that you basically have: Attack1, Attack2, Skill, Item, Escape) as oppose to the double attack system used in RPG 2k3 and RPG VX.
I've tried messing around with the equip options on the "actor" script, but I didn't get anywhere, and I have absolutely no clue how to add an extra battle option into the game.
Thank you in advance.
Edit: Resolved, but I got a new case:
Basically, I wish to know what I could write to change the actor's class in RGSS script (as opposed to using conditionals).
My main reason in doing this is because I want to stimulate multiple skill lists (ex: have more than 1 battle option that links to skill menu), using conditionals on weapons and which battle option I choose to change the class (which would also change the skill list). If someone has a better way of doing this (or have even created an entire script that stimulates multiple skill lists), please inform me.
Thank you in advance.