Main Menu
  • Welcome to The RPG Maker Resource Kit.

[REQUEST] Conditional branch armor changer

Started by Zeroface, May 04, 2008, 02:22:43 PM

0 Members and 1 Guest are viewing this topic.

Zeroface

Ive ben fooling around conditional branches tryin to change my actors id when you change his body armor. hopfuly i can later make it work with the head armor too but, when i set the conditions to change the id when the armor changes the id wont change till i zone into another map any ideas on how to fix this?

Demonic Blade

Don't you just need to change the party? It could look like this:

When Gambling Gauntlets are equipped
    Change Party Members: Remove Aluxes
    Change Party Members: Add Alux - GG

I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!

Zeroface

Sorry not how i would do it. it would make no sense to change a party member cause there levels wouldnt match up all the time. all i need is for the characters image to change when he has differant armor on.

Demonic Blade

OH! Well for the actor change, you would have to do some (simple...) stuff with variables, but just use a
Change Actor Graphic for when the Gambling Gauntlets (example) are equiped! Then maybe activate a switch or something if you want to improve it... you know, this is something that let's you use your creativity. "First" of all:
If you want to change boots and gloves and headgear AND body armor, that would use up thousands of lines!
If not, it's a single line per armor (actually 2, but that's not so important...)
I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!