OH! Well for the actor change, you would have to do some (simple...) stuff with variables, but just use a
Change Actor Graphic for when the Gambling Gauntlets (example) are equiped! Then maybe activate a switch or something if you want to improve it... you know, this is something that let's you use your creativity. "First" of all:
If you want to change boots and gloves and headgear AND body armor, that would use up thousands of lines!
If not, it's a single line per armor (actually 2, but that's not so important...)