First off...
Why does everyone seem to have some sort of weird obsession with "necroposting" who is involved with RPG Makers? Only on the various RPG Maker forums have I ever seen anyone get upset for someone posting... in... a forum >_> I'm used to people being happy that a thread is revived. It keeps the subject growing.
Secondly (and mainly), I wanted to thank Buzz for this wonderful tutorial. Some of us would like to make our maps look less blocky, and add a bit of style. Especially that with Paralax's in this method, one can stylistically make painted area backgrounds, in the same vein as... say... Legend of Mana. If you want to keep making old looking RPGs, good for you! They're enjoyable just the same, but when an alternative is presented... why not say "Cool, it's just not for me."...?
I was being honest at least, if people wanted to create maps in the XP style, they would use XP.
Very not true. I, as well as many people, like VX's scripting system better. It's arguable whether or not XP's tiles and sprites are higher quality, but I for one like variety.
okay say your tilesets in your game are 1mb and you make 12 maps using them in photoshop using your above method and there file size is 1mb. That's 12mb for 12 maps as opposed to 1mb for using tiles normally.
In this day and age, we aren't making games for the Commodore-64, so we can flaunt resources a little bit. Using large paralax's may take up a bit more HDD, but if you don't have 12 MB, just delete a few songs, or don't play the game.
Ultimately, kudos to Buzz for this helpful tutorial about
PRO MAPPING. It definately has helped me in the conversion from XP to VX!
...Sure is weird that this is the only forum I've seen flame Buzz for the tutorial. Others have praised him.