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[RMXP] Shimikomu - 2d Stealth Action
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[RMXP] Shimikomu - 2d Stealth Action

Started by tSwitch, April 29, 2008, 02:42:58 AM

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tSwitch


"Gone are the days of champions
gone the time of heroes
heroes today are those that survive
those that succeed where others fail
those that profit where others are penniless
those who fear not taking what they deserve"
-- thieve's credo




Premise:
Shimikomu translated means 'infiltration' (If I'm wrong, someone -please- correct me, so I can fix this xD)
This will be a new type of ABS, one that is streamlined for a non-combat/infiltration approach.  Your main goal isn't going to be to kill everyone in sight.  In fact, if you try to, you will often find yourself sorely outmatched, outclassed, and outnumbered.  Get in, steal what you have to steal, and get out before you are noticed.  That is your goal.




Features:

  • Heavily Modified BlizzABS, streamlined for a stealth approach
  • Enemies that are as smart as you are! (BlizzABS Advanced AI)
  • CCOA's UMS
  • Custom 1 man CMS by NAMKCOR
  • Quick Equipment Switch Plugin by NAMKCOR
  • Food System by NAMKCOR
  • Classic Ninja-esque weaponry
  • Highly interactive environments
  • Simple Slim-HUD
  • A full .pdf manual will be released with the game



Characters:


Name: Odoro
Age: 26
Height: 5'10"
Weight: 150lbs
Hair Color: White
Eye Color: Red
Occupation: Thief for Hire

Contracted by a mysterious agency, Odoro is sent to infiltrate a rather well guarded castle, in order to steal a few choice items.  What lies in store for the mercinary thief is yet to be seen..


Name: Makki
Age: 29
Height: 5'7"
Weight: 136lbs
Hair Color: Blond
Eye Color: Blue
Occupation: Bounty Hunter

Makki is in it for the money, not the justice.  She couldn't care less if criminals ran rampant; more cash in her pocket when she killed and/or captured them.  Her next target?  The biggest bounty of them all; the king of the thieves


Name: Kaiten
Age: 30
Height: 5'11"
Weight: 166lbs
Hair Color: Gray
Eye Color: Blue
Occupation: Prize Hunter

Kaiten is the founding member, and captain, of the 'Prize Hunters.'  He is an easy going guy unless he's on a raid, in which case he becomes intensely focused on the task at hand, often not letting anything keep him from his goal, traps, guards, or otherwise.


Name: Scarlet
Age: 27
Height: 5'9"
Weight: 145lbs
Hair Color: Red
Eye Color: Purple
Occupation: Prize Hunter

Scarlet is the vice captain of the 'Prize Hunters.'  With a temper and attitude as fierey as her hair color, she is both respected and highly feared by her peers.  She is easily the most agile of the group, often the one to run a gauntlet of traps and emerge unscathed.


Name: Garett
Age: 23
Height: 5'8"
Weight: 162lbs
Hair Color: Gray
Eye Color: Blue
Occupation: Prize Hunter

Garett is a new recruit to the 'Prize Hunters.'  He's easily one of the strongest, and is most often the one seen taking down the guards.  He's a blunt and straightforward guy, speaking his mind regardless of who's around to hear him.

Prize Hunters: They are a small group of thieves that steal things for the adrenaline rush, selling whatever they have to the highest bidder.  They tend to work independently, preferring the pure sport over official contracts.




Media:
screenies subject to change
[spoiler=Screenies]




[/spoiler]
[spoiler=Demo]
TBA
[/spoiler]




Progress:
Story: 15%
Database: 10%
Eventing: ??%
Scripting: ~100%
Mapping: ??%
Resource Gathering: ??%
Alpha Testing: 50%
Beta Testing: 0%
Projected Release Date: TBA




[spoiler=Support Userbars (just because they're everywhere)]


[url=http://rmrk.net/index.php/topic,26448.0.html][IMG]http://img.photobucket.com/albums/v259/psycho-mantis/OdoroUserbar.png[/IMG][/url]



[url=http://rmrk.net/index.php/topic,26448.0.html][IMG]http://img.photobucket.com/albums/v259/psycho-mantis/MakkiUserbar.png[/IMG][/url]



[url=http://rmrk.net/index.php/topic,26448.0.html][IMG]http://img.photobucket.com/albums/v259/psycho-mantis/KaitenUserbar.png[/IMG][/url]



[url=http://rmrk.net/index.php/topic,26448.0.html][IMG]http://img.photobucket.com/albums/v259/psycho-mantis/ScarletUserbar.png[/IMG][/url]



[url=http://rmrk.net/index.php/topic,26448.0.html][IMG]http://img.photobucket.com/albums/v259/psycho-mantis/GarettUserbar.png[/IMG][/url]

[/spoiler]


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Leventhan

Sounds cool.
Is it like Assassin's Creed in RMXP?

Be kind, everyone you meet is fighting a hard battle.

Falcon

You had enough time to post this topic? I should give you more work to do.

tSwitch

Quote from: Falcon on April 29, 2008, 11:08:03 AM
You had enough time to post this topic? I should give you more work to do.

I posted it while I was actively discussing stuff with you last night.  You couldn't tell I was multitasking could you =x

Quote from: Levent on April 29, 2008, 06:05:56 AM
Sounds cool.
Is it like Assassin's Creed in RMXP?

Less like Assassin's Creed and more like Splinter Cell

:ninjabump for character update:


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Karo Rushe

I dunno why but, why do I see more & more characters appear everytime I click this topic? @___@


QuoteLess like Assassin's Creed and more like Splinter Cell

This caught my extra attention suddently. =>

tSwitch

hehe, cuz I'm updating the topic with stuff as I find it.
The Characters list is finished and the next thing I'll be adding is a demo (hopefully soon)

:ninjabump:
whipped up some simple support bars just cuz they're oh so popular nowadays :P


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strike


Irock

Can't say much without having a story to read.

The maps look way too empty, square, and symmetrical. I can see that you tried, but they could use a lot of improvement. =x

tSwitch

thanks for the advice Irock I'll work on it :V

as for story, the story is simple, you're going to be stealing artifacts.
I'm not giving away what happens during hte game, that would be something you'd do


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Karo Rushe

:V Irock couldn't have said it better.


Supporting this*

tSwitch

thanks Caro! ^-^
2nd Round Alpha testing has begun


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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strike

You have my moral support, as that's all I got. D:

tSwitch

lol, thanks Strike, I appreciate it :)
Hopefully a full demo will be released in the near future, although the alpha needs to be finished first so I can get a good read on what I'm working with.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Irock

Quote from: NAMKCOR on April 30, 2008, 10:57:26 PM
thanks for the advice Irock I'll work on it :V
I don't see why you're being sarcastic. Your mapping needs work, but I suppose if you want shitty mapping, that's your choice.

Karo Rushe

In one thing I have to say, the 2nd screen has some error, one in the Waterfall & the other the cliff sorta got black, while it's still clear, sorta, looks bad for some reason . . . >___>;;

tSwitch

Quote from: Caro Ru Lushe on May 01, 2008, 04:55:41 AM
In one thing I have to say, the 2nd screen has some error, one in the Waterfall & the other the cliff sorta got black, while it's still clear, sorta, looks bad for some reason . . . >___>;;

yeah, I have fixed that actually Caro, I'm just too lazy to post a new screenie for now :P

Quote from: Irock on May 01, 2008, 04:41:45 AM
Quote from: NAMKCOR on April 30, 2008, 10:57:26 PM
thanks for the advice Irock I'll work on it :V
I don't see why you're being sarcastic. Your mapping needs work, but I suppose if you want shitty mapping, that's your choice.
Quote from: Irock on April 30, 2008, 10:41:24 PM
The maps look way too empty, square, and symmetrical. I can see that you tried, but they could use a lot of improvement. =x

alright, all mighty mapping god Irock, please, tell me exactly how my maps are too empty, square, and symmetrical.

The only reason the second map doesn't have trees everywhere is cuz I want to EMPHASIZE the jump. It's part of a tutorial in which people learn the distance they can jump while running, as well as how to perform a running jump.  I want the gap to be VERY clear and VERY easy to distinguish.  if I felt like hiding it with trees, I would have.


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Irock


tSwitch

I put more work into it, although I cant relaly put that much curve to the map at this point, it looks a great deal better.

:ninjabump for better screenies:


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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SirJackRex

This looks super awesome, I really want this...  ;9

Yukimora

#19
Hey looks good keep it going :D


"Life is a struggle; technology creates more idiot proof things, and the universe creates better idiots; so far the universe is winning" -Shino_Ryuu

tSwitch

thanks, I'm getting the stealth formula ironed out before I release a demo or anything of the sort.  Glad that there's a bit of support here, and I hope to have something playable sometime in the early summer


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Ruzu

I support teee, even though I don't post here enough.  :pw: goood luuuuck.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

tSwitch



FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Kaitenshin

Lol, I like the sprites, and their names!
"Think outside the box, collapse the box, and take a fucking sharp knife to it." - Banksy

modern algebra

This project looks nice NAM, good luck.