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Mapping A Boat In VX

Started by ahref, April 15, 2008, 02:59:19 PM

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ahref

I was going to put this is resources but its more complicated then just importing the images :(

Mapping A Boat In VX


In this tutorial we will be making the above. I know its not much but it can be expanded on :).

You'll need the required resources. These have been tetrisfied(split up and squashed around a bit) by me :D

TileE.png(unfourtunately this will take up most of your tile e image :():






Whilst were here id like to point out that the rpgmaker xp default tileset was a rushed peice of rubbish where none of the tiles lined up however this was fixed by "Dorman T Relgn" :D

Import this into graphics/system using the resource manager inside rpgmaker vx :D.

!boatparts.png






This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts.png photobucket doesnt like !s.

!boatparts2.png






This is a character file :D. Place it in graphics/characters using the resource manager. NOTE: RENAME THE ABOVE FILE TO !boatparts2.png photobucket doesnt like !s.

Now create a new map and bucket fill it with a water tile :D.

Using parts from the tile E Layer of the map editor you can make the base of the boat eg.






To achieve the masts i have used the event layer to achieve Another 3 layers ontop of the boat's base. The mast itself is comprised of 8 events:






The event graphics are set to one square of the boatparts file. The ! on the front of the name disables rpgmakers default habbit of placing characters and evets 4pixels above the terrain layer :D.

For items you want to be on the same layer as the character mirror this event page. This is for items you want the player to bump into:






Make sure it has no animations set to it or youll have a shapeshifting event :D

For items you want the player to be able to walk on eg. a bundle of rope:







for items you want the player to walk behind eg. the top of the mast:






There you go. Continue adding in events and youll eventually have a cool boat. Notice how horrible this fix is because rpgmaker vx went backwards in the way it handles tiles :D.

Leventhan

Yay, finally!
Trying it out now. :lol:

Be kind, everyone you meet is fighting a hard battle.

modern algebra

Nice tutorial. Absolutely necessary for well, most games. Nice job ahref.

busbuzz

i think that when u need to map something u will use only once in the game, like a boat for example is a waste of tilesets to use the whole Etile for a boat.

Ill explain what i mean. There will be only 1 boat in the game so whenever u use it its gonna be the same again wherever in the worldmap. so i would use a parallax instead

ahref

thats hideously more messy then my alternative.

busbuzz

Its because of the lack of space that its a better idea so i would say, what u want the space of the tilesets for? to map as much as possible. if ure only gonna map a boat once it means that you could have used the E tile for something more important like shadows, city stuff, house stuff. etc

parallaxes dont need to be hard, and you can create a map with the stuff in your tile set

Check my guide ;)
http://rmrk.net/index.php/topic,26500.0.html

Linky

This is very cool... 8)

I have finaly a good Tileset E!!! ;D

Thanks this is the greatest tileset for VX!!! Its realy great 
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Orre The Last Stand [||] 10%

ahref

the whole idea with vx busbuzz is that you only need a-e for your resources. if you want more houses overwrite the tile As. Using a paralax is just icky

Demonic Blade

Not bad at all, though I doubt I'll need it. For the tileset, I think it could be lessened in size a lot if you placed the pieces closer together. Messy, but allows others to also have more of their own tileset E. ;)
I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!

ahref

#9
indeed you can save around 1 or two rows :D but it gets more confusing :(

Demonic Blade

Yeah, well, that's for the induviual user to choose. In the meanwhile, maybe replacing blocks of Tileset A,B,C and D with ship stuff would improve? I know I'm not gonna use all of those roofs and walls in my new game:o
I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!

veltonvelton

id use this if it wasnt the XP boat tileset,
ive never been a fan of the XP boat myself :)
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Demonic Blade

Yeah, there's been some discussion about it. Why doesn't someone request one for VX then? There are a lot of good spriters on these forums!
I wonder how many of my-reps are there for a reason, and not just because some jackass wanted to show off in front of some other jackasses...?
Probably a lot of them - and those people sure as hell don't deserve my pity, let alone my disgust.
That's right, let's see some more -Rep'ing! BOOYEAH!!