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Special Battle Features

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Battle System Tweaks (Mother)
Sunday, March 16th, 2008



Summary
Well, quite simply I'm trying to make it so that the battle system in RMVX acts more like the one in the Earthbound games. To do this I'd need a number of things, a few of which I am working on myself. I'll list them now.

Features Desired
  • The ability to define a message for enemy attacks and criticals. For instance:

    There is an enemy here called The Angry Red Ball.

    One would define it's attack messages and critical messages seperately, something like so (Assuming that The Angry Red Ball is the first enemy in our game's database):

Code: [Select]
1 => ["The Angry Red Ball rolled out!","The Angry Red Ball spun wildly out of control!"]
    Something along those lines.
    • An option to make all text boxes appear at the TOP of the screen, as opposed to the bottom.

Mockups


Games its been in
  • Mother 1, 2, and 3 (Earthbound 0, 1, and 2)



Did you search?
Of course I did.

Where did you search?

What did you search for?
  • You're nuts if you think I'm listing all of those terms here.



Now, like I said, I'm trying really hard to do this stuff myself. The battle sounds, for instance. If I could find the spot in one of the default scripts that displays the critical hit messages for the enemies and players respectively, I could just insert a play sound command and I'd be set. I don't necessarily NEED a full blown script here- maybe just a point in the right direction. Heck, with a bit of work I've modded the simplified menu script into a perfect representation of Mother's- which will be shown in my next demo release. Any help at all is appreciated, and (even though I'd rather you didn't) if you end up making the script for me I will write music and/or make you a title screen or something. You can ask any number of people to guage my abilities- I'm pretty well known around here :V[/list]
« Last Edit: March 17, 2008, 05:09:04 PM by Arrow-1 »