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[REQUEST] Guild Wars attribute system

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Rep: +0/-0Level 86
Okay, here goes,
I want to create a game that uses the same attribute system as guild wars,
For those who dont know what this system is all about:
You can put points in different attributes, example:
Class=                      Monk:
Attributes=               Healing Prayers (used for healing skills)
                                 Protection Prayers (Used for protection buffs)
                                 Divine Favor (used for added bonusses to other spells)
                                 Smiting Prayers (used for holy damage skills)
You van put points in them to raise the attribute level, and when a certain attribute has a higher level, skills of that attribute become more effective.
But here the tricky part, You are able to change the attribute levels by removing points and adding them to other attributes, Allowing other skills to become more effective (and thus changing the use of a character, Example: monk is used to heal by putting points in healing prayers. Later player wants to use monk to do damage, remove attribute points from healing prayers and put them in smiting. )

In an ideal world this would come with a menu that allows an actor to change attribute points. And a skill screen which shows effect of the skill with current stats. As well as skill icons :) Hope i am clear with my request as it is, otherwise, ask what you dont understand :)
Im very new to scripting, and don't know how i would begin making a script like this, if it's even possible.

« Last Edit: March 11, 2008, 10:16:46 PM by Zeriab »