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Zelda Type Jump Tutz

Started by Nightwolf, February 17, 2008, 02:13:42 PM

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Nightwolf

You know how in Zelda, when you walk to the edge you automatically jump?


WITH SCREENSHOTS.

1. Basicaly make a shitty dungeon or whatever.






2. Now make sure you set the passibility of the Ski-type tiles to X (because you can actually pass them, but ...then this wont be such a good tut, right?)
Then, write a Hero Touch event just on before the glacier thing.

Then, write this.


Move Event :Hero
Begin Jump
  Move Up
   Move Right
Move Right
Move Right
Move Down
End Jump


Now, there are 2 important things. The no. of times you have to move right depends on how many Ski-Type tiles there are to jump above. Over here there are two, so two rights for them and 1 more right to cross them (making a total of three rights)

The second imp. thing is that it may be Right/Left anything.. If it's a jump to the left, you move left..
common sense.

3. Copy paste this event wherever there's a jump which has exactly the same type of directions etc.
Or you can copy paste and then edit the event, your wish.
now, to show you some jumpin..












Yeha, he's jumping but it looks like walking cuz..theres a tile below. If its like jumping over a hollow space, it really does the shit.

I hope all you beginners understood this.

Next time/ tomorrow i'll teach you how to moonwalk.

seriously.




edit: yes , this works for any maker but its RM2k3 !
Arlen is hot.

DarkMaster2101

Jumping events is the first thing you have to learn in RPG maker.  If any one didn't get that, then obviously someone's has some research to do...

Ummm to Coool

Agreed. The first thing is Jumping because it is relativly easy to make. If I ever wanted to, I could release the Magic Era version jumping, which I might do.