You don't mind if I write this down while I figure this out do you? alright then
Now then I would say 12 switches for the button, each is an event that has 2 pages.
Page off (hero push action button) turn switch button 1 on
Page on (switch button 1 on) (parrell progress) Wait 40th's of a sec. Turn switch button 1 off
Do that for all the buttons,
And then make another parrell progress event to check the switches (long long long condition branch.)
is switch 1 on?
is switch 2 on?
is switch 3 on?
etc.
is switch 12 on?
Turn switch 13 (all on) on
end
end
end
etc
Page 2 of non button event,
switch 13 on (do what ever you wish)
Number two the time hit
like number 1 you want a parrell progress to not be in effect
Let v1 = timer
say when v1 = 5 it is green light (loops at 10)
condition branch
if v1 < 11
V1 + 1
wait 1 second (10)
else
v1 = 0
end
The light = 2 pages
page on red light
Need nothing
Page two green light
trigger : Varible 1 = 5
The switch
Active when hero pushes key
Condition branch
if v1 = 5
do what you want the good result to be
else
...ZAP!!!!
death, restart from the begainning trap hole you name it
end
That should cover it, sorry for the 3 day lateness still waiting for my own help to be answered. If you need more information about puzzles and some idea's of how to go about them you are more then welcome to add me to msn or yahoo, aim I havn't been online for a long time
the_comic_club@hotmail.com
kathis_brightstar@yahoo.ca (or is it com...hmm I think it's ca..)