Au contraire.
class Window_Base
#--------------------------------------------------------------------------
# * Draw Graphic
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
#--------------------------------------------------------------------------
def draw_actor_graphic(actor, x, y)
bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue)
cw = bitmap.width
ch = bitmap.height
wr = (1.0 * bitmap.width) / (1.0 * bitmap.height)
nw = (88 * wr)
src_rect = Rect.new(0, 0, cw, ch)
dst_rect = Rect.new(x-24, y-76, nw, 88)
self.contents.stretch_blt(dst_rect, bitmap, src_rect)
end
end
Credit I think goes to "Deke," but I seem to remember him not requiring any.