I take it he wants the character on map to be animated at all times, even when stationary.
There is probably a way to do it without scripts, but since I am unaware of it I wrote a quick script.
#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
# This class handles the player. Its functions include event starting
# determinants and map scrolling. Refer to "$game_player" for the one
# instance of this class.
#==============================================================================
class Game_Player
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Place the IDs of the characters who should have stop animation active,
# like so:
#
# STOP_ANIMATION_ACTORS = [1, 3]
#
# That would make it so actors 1 and 3 have stop animation. By default,
# that would mean Aluxes and Cyrus would animate even when stopped
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STOP_ANIMATION_ACTORS = []
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Refresh
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias ma_player_stop_animation_refresh refresh
def refresh
ma_player_stop_animation_refresh
@step_anime = STOP_ANIMATION_ACTORS.include? ($game_party.actors[0].id)
end
end