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[RMVX] Extra Movement Frames

Started by modern algebra, January 20, 2008, 05:08:10 PM

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Gow would you do that...make the character set bigger I mean.  How big can you go?  For example, I have a friend that is custom making sprites for me, and we want them to look really awesome, but we don't like the quishy look of the VX RTP characters, so we're making them bigger, so how big can the character set be?

modern algebra

As big as you want, but you don't need this script to do that.

Just put $ before the character file name, and it will treat it as a single character sheet, so it can be any size.

Devlin

Hello there! I've been working with your script but I ran into few problems. They're pretty minor, but I just want to throw them at your direction so you know them.

Issue #1
By default, RPPVX process the walking pattern like this: 1,2,3,2,1,2,3 - repeat. It cycles, from 1 to 3, to 1, etc.

But your script changed that so it goes 1,2,3,4, 1,2,3,4, 1,2,3,4. It doesn't cycle backwards. I can probably dive in the script and try to change the pattern settings.

Issue #2
When I start the game with my main character using your extended pattern script. It goes to 3rd pattern, but immediately switches to 1st pattern. It's minor but you can see character change its pattern when you're not doing anything at first - (game start, teleport wrap, etc.) It's kind of big issue for me. They aren't supposed to do that in my opinion so it irks me.

Issue #3
The script doesn't affect any filename that doesn't have $ in front. So that's fine... until I used my custom sprite that only has 3 frames, named $raven, but in the game, it acts like he has extended patterns so it only shows partial raven sprite. I can avoid this issue by setting it to %[3], though.

miget man12

I believe issue # 1 is actually because this is (presumably) intended to make it possible to use RMXP characters. RMXP goes 1-2-3-4-1-2-3-4... instead.

~Miget man12
[spoiler=My Scripts]Simple Footsteps Script
More-That-Usually Graphical Title Screen
Background Messages
Simple To Use Fogs
[/spoiler][spoiler=BIG]A mini-biography-ish thing of meI am learning to script with Ruby/RGSS2, I think I'm getting pretty good at it :)
Oh yeah, and I know Latin, that count's for something, doesn't it?
This is amazing, can you raed it?
QuoteOlny 55% of plepoe can raed this.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! Spelling is important!! :D
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The Best Ruby Guide I've Found: Why's (poignant) guide to ruby

Lexiel

Is this script compatible with Tankentai SBS(v3.3), ATB (v1.1) and the Animated Enemies Add-on?
Because I'm having a problem, or I'm just doing it wrong... I dunno.

Well I placed the script above MAIN, I already added a character with name !$%[6]lawrence but in game I just can see parts of the sprites, sliced. :-\ In battle it goes okay.

Am I doing something wrong or it's incompatible? ??? Thanks ^-^

MysticTrunks

Very nice script, but is it customizable enough to just use animations like this?


HEast

#31
Hi modern algebra, thanks for letting me use your EMF Script.
Its very usefull but I need your advice for some things about it.

This is a sample Sprite I made (only for the Down Button) to test your script:



http://www.pic-upload.de/view-5659782/----7-aaa.png.html

What do I have to edit in your script to make it walk like this:
1-3-4-5-6-7-(repeat)

Currently your script envolves the "Stand Sprite" (2) into the walking animation, making it look "bad".

And also I've found a little issue in your script:
When I start the game with my main character. It goes to 2nd pattern, but immediately switches to 1st pattern. You can see character change its pattern when you're not doing anything at first - (game start, teleport wrap, etc.).
How do I also change this ?

I hope you can help me as fast as possible.

Thank you.

-HEast
Its Dangerous To Have A Signature These Days.

lplegacy

Wait, so I have to rename my actual .png file for this to work? Lame... I spent all night downloading Sithjester's sprites so I could use them with RMVX.
Feed my dragons your clicks! Please...? Or they'll die, and I'll be really sad... I already named them and everything.




modern algebra

It takes about 1 second to rename a file

lplegacy

Feed my dragons your clicks! Please...? Or they'll die, and I'll be really sad... I already named them and everything.




Grafikal

If you're seriously that fucking lazy, get photoshop and make a batch command to save-as documents to whatever you want. Use google on how to batch command actions in photoshop if you have it, because I'm not going to explain something like this to an idiot.

lplegacy

Wow, you're a dumbass. I already did it, so get the fuck off my case.
Feed my dragons your clicks! Please...? Or they'll die, and I'll be really sad... I already named them and everything.




Grafikal

Huh, well it mustn't have taken you too long then. Also, dumbass would be the incorrect insult. I haven't done anything dumb at all. Asshole would have been more suitable, I think. I'm not particularly on your case. You just seem to post stupid shit all the time, and I'm there to tell you that they're stupid. To be honest, it's really nothing personal, lol. I just think a lot of your posts are dumb, dumbass .  ;D

lplegacy

No, you're pretty much on my case. You call me fucking lazy, call me an idiot, and then try to make it seem like you did nothing wrong. And yeah, you are a dumbass. I post stupid shit all the time? I'm new to forums, and I've barely been here for two days. Try to show a little consideration next time.
Feed my dragons your clicks! Please...? Or they'll die, and I'll be really sad... I already named them and everything.




Cascading Dragon

Hey, lets pick a fight with a mod. Why don't you calm down, and keep this off the script. Take it to a PM or something. I don't think MA likes spam in his topics for the scripts that he worked so hard on.

Anyway, I just noticed this, and I rather like it. Nice job :)

modern algebra

Technically, I think grafikal picked a fight with him, not the other way around :P

Anyway, I agree with redyugi; talk about it elsewhere.

DemonOfVenus

Hello, im incredibly new to scripting but i learn fast. i was very excited to find this script because i can do better movement detail due to extending frame movements. but im having so much trouble understanding how to really install it correctly. i keep running into "syntax errors" and the sort. i know everyone is prolly screaming out newb right now lol and i dont blame you haha. but im just completely lost. if possible, could anyone spare the time to explain how to make this work correctly? like a step by step process? it would mean so much.

DemonOfVenus

Quote from: DemonOfVenus on October 24, 2010, 11:26:51 PM
Hello, im incredibly new to scripting but i learn fast. i was very excited to find this script because i can do better movement detail due to extending frame movements. but im having so much trouble understanding how to really install it correctly. i keep running into "syntax errors" and the sort. i know everyone is prolly screaming out newb right now *snicker* and i dont blame you haha. but im just completely lost. if possible, could anyone spare the time to explain how to make this work correctly? like a step by step process? it would mean so much.
ok this is the actual error """"Script line 60: name error occurred. Undefined method `update_animation' for class `game_character'

modern algebra

Well, update_animation is a default method of Game_Character, so ...

my best guess is that you're using RMXP. This script is for RMVX and it will not work in XP. Sorry.

If you are using VX, then you must have screwed around with the default scripts or erased Game_Character accidentally.

DemonOfVenus

well crap lol, i did however start a new project and try inserting the script but i still received that error, but maybe i did mess something else up.....anyways thanx for replying!

modern algebra

Hmm, OK. Well where are you putting the script? Because this script has to be put below Materials and above Main. You would get that error if you put it anywhere above the Game_Character slot.

DemonOfVenus

ooooooohhhhhhh....now i see what i did, yeah you were totally right! im used to working with XP and the original rpg maker translated by don miguel or something like that. if only i had scrolled down a bit i would have answered my own question! haha  thanx again for the help. and i will make great use of the script

Omiekins

This seems nice, though when I installed it to try it out, one of my butterflies (the ones that came with rmvx) turned into a sheep when it went diagonally to the left.  OAO;; 

JonFawkes

Just posting to let you know that this is incompatible with GTBS. When I enter battle, I get an error on line 71.


QuoteScript 'Extra Movement Frames' line 71: TypeError occured.

nil can't be coerced into Fixnum

Here is line 71

@pattern = (pattern_original + 1) % @char_frames

Rukkha

Can you help me because in my database where i put the troops, the monster are invisible so i must predict monsters location by trying battle test  :'(

and the worst, in battle my monster are look like this

can someone help me? i have already followed using !$%[number of frame]<name> :(