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[RMVX] Extra Movement Frames

Started by modern algebra, January 20, 2008, 05:08:10 PM

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modern algebra

What is that script you are using? Also, I think I need to see the battlers. Could you possibly recreate the error in a new project and upload that for me to take a look?

Rukkha

Quote from: modern algebra on October 20, 2012, 01:55:05 PM
What is that script you are using? Also, I think I need to see the battlers. Could you possibly recreate the error in a new project and upload that for me to take a look?

here's the link : http://www.mediafire.com/?4gtg4dwv4gz96cv

modern algebra

#52
Well, the problem is that the script is not designed to work with battlers, only with character sheets. I had thought that maybe that script used Sprite_Characters in battle, but it doesn't, so this script will not work on them.

I am sorry that I could not be of more assistance, but I have no plans to make this script work on battlers.

Rukkha

is kaduki can't using a bigger animated battlers unless the small one? because i'm newbie here i can only use small one with the same size with character :/

modern algebra

Whether the size of the sprites are small or large, this script doesn't work with that battle system and cannot be used to extend the movement frames of the battlers.

Now, there might be a way internal to that battle system that allows you to do it. Of that, however, I am unaware since I am unfamiliar with that script.

Jakalu

I'm not sure if you go through rmrk anymore, but I just want to ask you this:
Is this script compatible with your dash animation script and kylock's '8 dir movement + sprite support'?