RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RMVX] Extra Movement Frames

0 Members and 3 Guests are viewing this topic.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
What is that script you are using? Also, I think I need to see the battlers. Could you possibly recreate the error in a new project and upload that for me to take a look?

**
Rep: +0/-0Level 69
RMRK Junior
What is that script you are using? Also, I think I need to see the battlers. Could you possibly recreate the error in a new project and upload that for me to take a look?

here's the link : http://www.mediafire.com/?4gtg4dwv4gz96cv

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Well, the problem is that the script is not designed to work with battlers, only with character sheets. I had thought that maybe that script used Sprite_Characters in battle, but it doesn't, so this script will not work on them.

I am sorry that I could not be of more assistance, but I have no plans to make this script work on battlers.
« Last Edit: October 21, 2012, 03:20:45 PM by modern algebra »

**
Rep: +0/-0Level 69
RMRK Junior
is kaduki can't using a bigger animated battlers unless the small one? because i'm newbie here i can only use small one with the same size with character :/

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Whether the size of the sprites are small or large, this script doesn't work with that battle system and cannot be used to extend the movement frames of the battlers.

Now, there might be a way internal to that battle system that allows you to do it. Of that, however, I am unaware since I am unfamiliar with that script.

*
Rep: +0/-0Level 32
RMRK Junior
I'm not sure if you go through rmrk anymore, but I just want to ask you this:
Is this script compatible with your dash animation script and kylock's '8 dir movement + sprite support'?