Main Menu
  • Welcome to The RPG Maker Resource Kit.

Before His Eyes: Empire of Rebels

Started by Brady, January 12, 2008, 05:14:05 AM

0 Members and 1 Guest are viewing this topic.

Brady

This was originally an other game i started, but i decided to enhance on it and make changes, but i've made so many and changed it so much, i'm basically considering it a new game all together, but with the same structure...

Because of internet death at home, I can't update this with any material indefintely, but I can keep it updated with text at least.
I have created many of the forms that your two characters can take, and built up the first few maps, including several optional missions, including a short optional dungeon.  I'm currently working on the first non-intro key story point.  I have plenty  planned out for later that I haven't got to as well though.
I'll update it somehow sooner or later, but for now, this is all I got:
(Added some screens)

*History
*Characters+Story
*Features
*Images

History
[spoiler=History]Three great powers across the world have been warring for many years, using any power or advantage they could, abusing the blessing of the Faceless, strange Familiar creatures that are supposedly sent from the Heavens to protect and empower their masters.
But for the past years, the powerful Faceless have been abandoned by the nations leaders, chasing the new power of super-advanced tehknologi that's flooding into the world well before it's time.  This tehknologi is far beyond that of any machines or tehknikal abilities of builders or crafters, and possess seemingly endless possibilities, including bodily reconstruction, power supplies, great medical capacity, but most coveted of all; weapons.  With massively powerful weapons that could easily knock the opposition out of the war, each major nation seeks the full power of the source of this tehknologi, but in doing so, they neglect their lands and people...
Rebel factions spring up across the world, terrorising and vandalising the nations capitals, vigilante groups barricading roads and stopping passage of soldiers. 
Because of this, in the midst of global war, chaos arises in the heart of each nation, but will this lead to the salvation of the lands and the end of the wars, or the catalyst that will bring the end?[/spoiler]

Character+Story
[spoiler=Tzanshin]
Tzanshin
From the lands of King Nok'ab

Tzanshin is dragged into a rebel attack upon King Nok'ab's residential fort upon the King's return from a great battle.  When everything inevitably goes wrong and the rebels are chased throughout the fort, Tzanshin discovers the hard way that King Nok'ab has access to much more dangerous tehknologi than anyone had before realised.
Fleeing the castle struggling to take stop each breath he takes from being his last, he seeks the shelter of an underground rebel faction, where he can regain his strength and learn the link between the Faceless and the sudden surge of advanced tehknologi.....[/spoiler]

Features
[spoiler=Features]
* Choices affect everything.  Letting people go now may let them come back to haunt you later....or save you!  Make your decisions with caution
* You decide what to do and when.  With much freedom even early on, It's up to you to decide if you're ready or not to advance!
* Limited to only a few upgradeable weapons that you can power up as you go, becoming your only source of strength and majik
* You don't level; your weapons do, and they don't get stronger fast enough to keep up with the monster growth.  You must find seeds to increase your energy and spirit and tehknologi to power up your weapons
* Familiar by your side who will evolve and strengthen to the shape how you wish him to fight.  Grow you and your familiar to compliment each other and make the perfect fighting team!
* Search the lands for quests and missions to earn money to pay for your items and upgrades, also earning yourself titles to become legendary[/spoiler]

Images
A bunch of screens including shots of each of the first three potential evolutions for your familiar
[spoiler=Screenies]













[/spoiler]

*Will be updated*

The battlers have been converted to FFVI lookalikes; the wakabout sprites with animations for battle, so some images of battle scenes have been removed.

Krebel

Cool, I enjoy reading about your projects brady. I hope you keep them going right to the end.
Monkeys work better than zombies.

Brady

 :tpg: Glad to hear that.  This technically is the same as my other one, just largely rebuilt,, but i intend to finish this one as it is.  I like the main feature in this more than the other.

The Shadow


Brady

Not yet unfortunately.  Am going to be working on that today though.  Should have some up within a couple of days, hopefully some by the end of today.

Revo

Quote* Limited to only a few upgradeable weapons that you can power up as you go, becoming your only source of strength and majik
* You don't level; your weapons do, an they don't get stronger fast enough to keep up with the monster growth.  You must find seeds to increase your energy and spirit and tehknologi to power up your weapons

I like these two features. It's a bit different from all the other RPGs. Good luck with this. ;D

Brady

2 nice things said! 
*amazed*  :D

By the by, Final, your maps are still getting used, so don't feel as if you just wasted your time.  Like i said, this game is a brother of the other one, not a new one altogether. 
I'm workin' on the first dungeon just now. 
The opening (dialogue, actions and the like) needs polished up a bit, still looks a bit scrappy.  If anyone can help me with that, even just make suggestions i'd really appreciate it.  If anyone wants to i'll put a sorta...mini-demo..thing...up to be checked....

Zylos





Brady

(Thank-you, Zylos!)

Wish I could update this with the new stuff I have, bt my internet at home is dead and I can only get online here at college...and I ccan't really work with rpgmaker here.  I'll try get somethin' sorted, but much more has been done.  Intro is complete, maps and an optional dungeon are.
A problem i've got though is I can't seem to make any more characters.  Any ew ones all come up with 'battle animation that doesn't exist' complaints whenever they go into battle (even test-battles)...I even tried making exact copies of characters that work fine, but characters past the 24th just don't work....(Any ideas anyone?  Would really love help here and the rpgmaker help thread seems to be a bit missing....)

Anyhoo....I'll update as soon as I can with something...I hope  ;)

Ghareeb








Brady

Managed to get some screenies in....still working on the current files to clean everything up before releasing the prologue and part of chapter one for demo / testing.

Zylos

It's looking nice so far. Can you approximate when we will get to see a demo?




Lein

This game looks interesting, I didn't really like the normal levelling system enyway. Can't wait to see a demo. :)
The message below is false.
The message above is true.

Brady

I was sure i posted this already, but i don't see it here...

Have been so busy lately and haven't been able to do much ..and have been distrcated by Flyff too >.>
I feel like i don't have a lot done, but if the demo is only expected to be half an hour or so i guess i could totally pack up what i have and try to neaten it out a bit for feedback and testing...i don't much like going ahead with things if i feel what i've done already is flawed in some way ...

Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]