A WIP piece of the four prominent Gods in Teirra
We've had the religion in our game plotted out for quite some time now, but since it's tied to the plot in places, I can't touch on it too much here. But here's some brief bios on the gods themselves:
Starting from left to Right:
Demtir - A dark God of Power. His followers tend to keep to the southern end of Enoshia, but sometimes travel to Silvania to escape Seilehm's worshipers. The two fractions have had a ongoing hatred for several years.
Proud followers of Demtir flaunt their religion by wearing 3 sharp, gold necklaces. Their numbers are in decline.
Seilehm - Goddess of Bravery and Honour, those that worship her occupy the northern tip of Enoshia. The most predominant player in her religion is the House of Sighelm in Aravinda. Many brave and powerful female leaders have been born from this fraction. It is their belief that Seilehm's the mother of all humans, thus they want to bring misguided members of Demtir's religion back to her guiding light. The House of Sighelm is said to be the purist form of her lineage.
Quatzeltal - The elves worship Quatzeltal as the God of Knowledge. He was said to be a great speaker, who spent most of his life in study. Because of this god's vast knowledge, the elves hold the words of his church well above their own law. Countless number of ceremonies are held in this god's name each year in the city of Lazi.
Isara - The fairy god of Magic. What small texts were actually formed in this God's name, always depict him as a lighthearted God who guided the fairies through life. No festivals are held in his name, instead large festivals for each season are celebrated yearly, which was said to be his idea. Because of this, Isra's name is slowly fading into history as time goes by.