Using RM3k2
I just noticed that some tiles are missing in the editor. I know that the standard chipset is 480x256 px saved as a PNG-8 file. However in the editor some of them are not showing. Here's a screencap.
Using RMXP
Now I also tried rearranging the 480x256 px chips to fit in with the 256x?
px chipset for the XP. However the chips come out "smaller" compared to the sets that came with XP. They seem to be exactly 1/4 the size. Can this be resolved if I resize the 2k3 sets to 4 times (and with rearrangements) to fit in with the XP standards?
On that note is it possible to transfer and reconfigure (if applicable) graphic sets (chips, charsets, etc.) from 3k2 to XP?