this tutorial is about ennemy seen of the maps.
(like we can see them,not a random encounter)
normally,it goes like this,right?
<>Ennemy encounter
<>Erase Event or Switch/Variable Operation
TIME FOR SOME CREATIVITY DOODS!!
since we're used of the same kind of battles.
why not having more choices of monster groups battles, which one will be randomly choosen?why doing that?how can player know that they're random?
2 different ways of knowing:
1: if the player dies,go back to somewhere,and walk back there.
2: if the player simply went in this map more than once
create a variable called monstergr
(1 variable is needed for all the Monsters for the whole game!)
It Works That Way:
<>Var.operation[XXXX monstergr],set,Rnd[1-3]
<>Branch if var[XXXX monstergr] = 1
<>Ennemy Encounter 1
<>Erase Event or Variable/Switch Operation
<>
<>Else Handler
<>Branch if var[XXXX monstergr] = 2
<>Ennemy Encounter 2
<>Erase Event or Variable/Switch Operation
<>
<>Else Handler
<>Ennemy Encounter 3
<>Erase Event or Variable/Switch Operation
<>
<>End
<>
<>End
<>Var.Operation[XXXX monstergr] set 0
ps. make sure there's AT LEAST one of the ennemy shown on the map and in the battle,else it doesn't make sense. unless you wanna do it tales of symphonia style(world map)
you can do more/less ennemy groups battles that way
Make good use of it. hope you aprpeciated!
credit me if you want LOL