RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Ennemies On The Map GOOD event.

0 Members and 1 Guest are viewing this topic.

****
GG FUCKING FAGGOT
Rep:
Level 88
Lulz.
this tutorial is about ennemy seen of the maps.
(like we can see them,not a random encounter)
normally,it goes like this,right?

Code: [Select]
<>Ennemy encounter
<>Erase Event or Switch/Variable Operation


TIME FOR SOME CREATIVITY DOODS!!

since we're used of the same kind of battles. why not having more choices of monster groups battles, which one will be randomly choosen?

why doing that?how can player know that they're random?
2 different ways of knowing:

1: if the player dies,go back to somewhere,and walk back there.
2: if the player simply went in this map more than once

create a variable called monstergr
(1 variable is needed for all the Monsters for the whole game!)

It Works That Way:

Code: [Select]
<>Var.operation[XXXX monstergr],set,Rnd[1-3]
<>Branch if var[XXXX monstergr] = 1
<>Ennemy Encounter 1
<>Erase Event or Variable/Switch Operation
<>
<>Else Handler
<>Branch if var[XXXX monstergr] = 2
<>Ennemy Encounter 2
<>Erase Event or Variable/Switch Operation
<>
<>Else Handler
<>Ennemy Encounter 3
<>Erase Event or Variable/Switch Operation
<>
<>End
<>
<>End
<>Var.Operation[XXXX monstergr] set 0

ps. make sure there's AT LEAST one of the ennemy shown on the map and in the battle,else it doesn't make sense. unless you wanna do it tales of symphonia style(world map)

you can do more/less ennemy groups battles that way

Make good use of it. hope you aprpeciated!

credit me if you want LOL :o
« Last Edit: December 23, 2007, 05:14:21 AM by HolyQuebec »

**
Rep:
Level 87
RIP w-hat the fork
So, this allows us to do what exactly?
Of course I know what it does :P
But anyways, a hint of advice, it would be very nice if you state what is going to be explained in your tutorial before you explain what to do.
I wasn't quite sure what the point of this tutorial was, until I looked closely at the event system you had set up.

"this tutorial is about ennemy seen of the maps.
(like we can see them,not a random encounter)
normally,it goes like this,right?"

Well, you didn't tell them how to do that, you told them how to improve it.
So, please specify more precisely next time, please?
Huge sig is huuuuge.

****
GG FUCKING FAGGOT
Rep:
Level 88
Lulz.
lmfao sorry dood. I remembered beeing interrupted by the phone.
when i got back guess i just skipped this part and ran to the other.
*rushes to the modify option*

**
Rep:
Level 86
pretty good idea

****
GG FUCKING FAGGOT
Rep:
Level 88
Lulz.

***
Rep:
Level 86
Give him one more.
La recherche forever! Right mat! XD! well anyway good event if u ask me, it works well! =p
The boys are going out for hookers and ice cream. Is that something you would be interested in?

****
GG FUCKING FAGGOT
Rep:
Level 88
Lulz.
once in a while I get good ideas you know  ;)

Spoiler for:
will u start working on it again someday :'(?

*
Rep:
Level 94
2012 Most Attractive Male MemberSecret Santa 2012 ParticipantProject of the Month winner for June 20092010 Best Counsel
I understand that you need help, and asking for it is totally cool, but if you'll notice the date on the last post in this thread, it is from 2007. HolyQuebec is actually banned from this site, so you might have better luck emailing him or something~