a good idea that i'd like to share with you all.
I haven't see anyone using it, so I might as well share it with you all XD
Npcs. how to make them? usually it's something like
<>Message
same message over and over...
TIME FOR SOME CREATIVITY DOODS!!
create a variable called NPCs(1 variable is needed for all the npcs(villagers and stuff)for the whole game! isn't that great?)
simply do it that way:
<>Var.operation[XXXX NPC],set,Rnd[1-3]
<>Branch if var[XXXX NPC] = 1
<>Message1
<>
<>Else Handler
<>Branch if var[XXXX NPC] = 2
<>Message2
<>
<>Else Handler
<>Message3
<>
<>End
<>
<>End
<>Var.Operation[XXXX NPC] set 0
And Tada!! 3 set of message which are ''displayed'' randomly.
you can do 4,5,6 blabla that way too.
Have fun with that!
credit me if you want LOL