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[RESOLVED] Preventing playability during cutscenes?

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Illuminaudio
So I have this scene in my game where the character has a vision of war. However, as events are transpiring, the player still has the ability to move the character. How do I prevent that? I've seen it done before.
« Last Edit: December 09, 2007, 10:38:29 PM by Dertt »

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A pirate's life for me
Put the event mode on Auto Event. There should also be a event command called Halt all movement, you can try that too.


The new generation will go to the distance... Will the distance between us smallen?

*****
Rep:
Level 88
Illuminaudio
Alright, I put it on Autorun, and that worked. Thanks.