YAY!!! It's FINALLY SPRING BREAK!!!!
well, it's technically easter holidays, but wutevs.
anyways, some new features that I've already added into the final version. Realize these are only screenshots of features, and that I've not actaully finished all the design templates yet.
First, when monsters drop a card, it'll automatically be displayed in the middle of the screen for a brief time so you can know what you got, you can check in your inventory to see the card up close.
next, before when you lost the game would kick you off due to the fact the title screen is evented, so now I've decided to event a game over screen. If you choose to continue it'll go to the continue screen where you can load your save files, if you choose no, the game will just automatically shut down, but I'll link it to the new title screen once thats done.
The first battle which is scripted into the story line will be a tutorial battle, and the card you receive after it will be #198: Chocobo, which will allow you to use the skill "Escape", which gives about a 60% escape chance. You will automatically receive the compactor and the fusion card, don't worry
At the begging of a new game, there will be a short little skit where you will get to choose which card of fate was drawn. This does not affect the game's storyline in anyway, but you do get a little Chinese cookie proverb and a few different C.A.R.D.S. accessible depending on your choice.
ALOT ALOT of errors has been found and corrected, the biggest credit goes to JimmyLy, who gave me a full in depth report with screen shoots of every error, he even found some mapping errors no one knew about, Thanks bunched, and be sure to check out his project,
"Tales of Faith"also, list of things I need to do.
1.) Complete the anime intro
2.) Design a more better looking battle layout.
3.) Get a new world map.
4.) Finish Avion's battler sprite.
5.) Get a custom menu layout.
6.) Release the final version of CF chp 1