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[RESOLVED] Keeping the EXP curve and parameter curves for each individual class

Started by jamesrichards, December 03, 2007, 06:39:04 PM

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jamesrichards

Ok.  I thought I'd post this here, get the attention fo the eventers in the forum for an answer to my solution.  Here is a link to the original thread: http://rmrk.net/index.php/topic,22880.0.html

For those who do not want to read it, in a nutshell, I'm trying to have the player be able to choose a class, and get all the curves and EXP curves associated with that kind of class.  I found an event command to allow to add a character to the the party.  Should I use the same command to remove the 001 actor?  What longterm affects in the game will this cause if I do? or does it even matter?  It would be nice to get passed this part so I can continue working on the rest.  I'm trying to stick with just events, since that is what I learned on my own mostly, and since I am still reading up on how to use scripts.

Again, as always, for anyone who reads and/or replies, your time and attention is much appreciated.

modern algebra

Just do that. It shouldn't have any long term effects unless you have some funky eventing in the future.

jamesrichards

hrmmm....ok.  I'll have t rewrite alot but...meh.  If it achieves what I'm looking for I'll be mroe than satisfied.  Thanks for the help.