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Maia 2K8 [DEMO] [region 2 area maps on page3]

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why is this still in New Projects <_<
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I do not understand why there is a projects and a new projects. Are both really needed?

I think it's primarily there as a place to imprison the RM Game topics that are like:

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OMGzz I have a great ide Im gunna mak it now.

It's better usage would be to discuss ideas for a game not yet in production.

Anyway, I like the afterworld idea. It interests me.

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Oh my god roph is actually in the rpg maker section?

I found my way here wandering around; this looks nice and I'm actually downloading it now :) I like the screenshots and your description =)
bringing sexy back

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This game sounded fun,,so I tried playing it,,but it kept on crashing :(

Some problems on my part probably,,but I have no idea what those problems might be.
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This game sounded fun,,so I tried playing it,,but it kept on crashing :(

Some problems on my part probably,,but I have no idea what those problems might be.

That's what happened to A LOT of people playing Willa & Rott. Maybe I just shouldn't use any scripts. Now that I think about it. There is only one script.

Where does the game mess up for you?
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UPDATE

So this is an update. I thought that I would put it here, so the screen shots do not get excessive on the first page. I have even updated the screen shots on the original post, to show how things have changed.

I have even created a back story to describe the game's mythology. Here it is.

MYTHOLOGY

Spoiler for:

Before there was death, misery and despair; even before Terrenia was born, there were only the heavens. The realm of the angels, a place made of clouds, vapors and stars to provide them with heat and light from the darkness of space.

Inhabiting the heavens were the first beings in existence. They are called the Oxydales, but since then have been dubbed angels. Without wings or a physical form, the Oxydales were formed out of a collection of vapors that have been given consciousness by the Creator.

The Oxydales are immortal and everlasting; unable to be wounded or harmed at all, being that they lack a physical form. They lived in perfect harmony in their realm; that is until the Oxydales began to pair together. Their mating process bonded their vaporous molecules together and created a single being.

The solid beings were considered to be offspring that they called Carbodans. Their realm of gas and vapor was unable to sustain the Carbodans, so an Oxydale called Titas created a world from a rogue asteroid that shot across the cosmos.

The world was tiny, and superheated by the power of Titus into a world of molten rock with only a few shores of cooled rock. Smaller asteroids slammed into Hemonia leaving deep craters and filling the atmosphere with dust from the shattered asteroids creating a barely breathable and turbulent atmosphere that consisted of red dust and black ash.

Unaware what the needs of their offspring were, the Oxydales placed their offspring on the new world that was dubbed Hemonia only to find that the Carbodans could not physically sustain themselves. The newborn flesh was scorched off to black meat. Their open wounds were invaded by the harsh atmosphere that consumed them and turned them into beings of low intelligence.

Even creatures of low intelligence knew how to procreate ant the first offspring of the Carbodans was a terrible mutant named Malcius. His body was covered with thick scales, his head had horns and his fingers were claws. This mutation was merely one of many that followed after him. Everything from terrifying winged Carbodans to bulbous thick skinned Carbodans.

Malcius was not only the first born on Hemonia, but he was the first to speak to the Oxydales that had condemned the Carbodans to such an inhospitable world. The Oxydales had no concept of pain, grief or despair as they have no solid form.

As years passed, the body of Malcius transformed from one stage of his life to another. With each shedding of his scales, there was something new beneath of them, until he finally had a pair of gigantic black wings and a mouth full of sharp teeth meant for eating Carbodans.

Malcius flew out of the atmosphere of Hemonia and soared to the realm of the angels. He had adapted with each transformation until he could breathe the gasses of the heavenly realm. When face to face with the Oxydales, he asked them how they could condemn the Carbodans to such a horrible realm.

The Oxydales had no understanding of the harsh environment and that further enraged the enormous Malcius who flapped his giant wings and began to blow the realm into pieces. The clouds dissipated, and the vaporous Oxydales flew apart into oblivious. The majority of the populous was annihilated single handedly by Malcius who had no remorse.

In order to stop the enormous Malcius, the Oxydales combine their might and became a cloud of acid that ate away the giant black wings of Malcius. Without wings to fly on, Malcius spun through the empty cosmos of space, until he finally crashed back into Hemonia.

The Oxydales that had survived demanded that Titas find a better asteroid, a bigger asteroid to forge a better world for the Carbodans. They wanted him to create world that would be more hospitable to their flesh and would not cause their children to be mutated. With the help of Geodonas, Titas built a new world. This time, with the wisdom and artistic creativity of Geodonas, the world was beautiful. It began with a molten super hot atmosphere, but then generations of cooling from the winds of the heavens cooled it into a paradise fit for the Carbodans.

The new world was called Terrenia, and as it was being forged, the enormous Malcius grew in power, size and mass. The once winged Carbodan had tripled in size and conquered the entire world of Hemonia with the help of a demonic army of mutants.

The majority of Carbodans on Hemonia followed the will of Malcius, if they did not obey, they were hunted and devoured. The Oxydales could see the terror that Malcius had created on the already turbulent world and they warned Terrenia that all who did not please the Oxydales would be shifted onto Hemonia and devoured by Malcius.

As the Oxydales were immortal, the only way to displease them was death. It was not comprehendible to the immortal beings and in their infinite power; the Oxydales could reanimate those of Terrenia. The Oxydales justified that if the Terrenians died once, they would die again, so as punishment they were to live again on Hemonia where Malcius would devour them..

To those on Terrenia, the world of Hemonia has been given many names. Some call it the Afterworld; others have labeled it the realm of the dead. No one speaks the true name of Hemonia, because to speak it may frighten them to death.

Terrenian’s on Hemonia with precious skin had it burnt away by the harsh atmosphere just as the Carbodans. The populous of Hemonia kept growing, and eventually Malcius discovered that they were being siphoned from a new world. The world of the living, called Terrenia.

Malcius vowed to conquer the world of the living as well, not only to spite the Oxydales, but to let them know there would be no place safe for their offspring to hide from him.

After centuries of searching for a way to get into the living world of Terrenia, Malcius has finally heard of six orbs that combine elements of Terrenia. The orbs were placed by the Creator to merge the two worlds together.

When the six orbs merge as one giant gelatinous orb and get thrown into the mouth of the volcano of Burning Eye, it will create a gravitational force to pull Hemonia. The force would be great enough to pull Hemonia into the center of Terrenia merging the two worlds with Hemonia inside of Terrenia.

The orbs were purposely placed on Terrenia, so that only they could cause their own destruction. When the two worlds merge as one the impact will create a chain reaction of giant waves, and dust so thick that it will block out the sun for eons and will kill everything on both worlds leaving only the heavens and a dead Terrenia.

However, Malcius knows that only he would survive, because he is so enormous, powerful, unyielding to death and has survived decades without anything to breathe. He would live to torment whatever new race of people was to inhabit the world.

Untrusting of the competency of Terrenians, the Oxydales combine themselves to create six daughters that would defend and protect the orbs; thus defending the Terrenians from their own destruction. However, as Terrenians, the daughters fell pray to mortality and the conflicts of their emotions; their personal struggles to be good or evil.

The first daughters were twins, split from the same Carbodan. One was bathed in fire at her birth to give her the traits of that element. Her name is Fiera and fiercely defends her orb hidden within the navel or Terrenia.

Her twin Thundra has relinquished the duty of defending her orb in order to guard her people against the threat of a giant Terrenian race. Thundra has given the orb to a giant golden colossus to defend, far better than she ever could.

The third daughter born to defend an orb was named Gail. She is the most free spirited of the six daughters. She is so free spirited that when she found her orb, she traveled the world as defending it by moving it. However, Gail met her demise when she met a collective of hostile primitives and was sacrificed to their God; a wyvern.

The next daughter Serenity defends her orb in a peaceful calm; completely devoid of life and warmth. When she arrived to find the orb, the region had been a thriving paradise, balmy weather and the citizens barely clothed. Serenity froze the entire region in order to defend the orb.

The fifth daughter is Chaotica, who upon finding her orb has taken up residence beneath the oceans of Terrenia. She uses her powers to capsize ships and send harsh weather and hurricanes to all of the nearby lands.

The last sister born is the one that has chosen to live amongst the Terrenians. Not only live amongst them but rule them as their queen! At a young age she married the king of the land and after his death, she has remarried and vowed to take the responsibility of guarding all six orbs with her entire empire defending them.

This is how it has been for almost a generation now. The forces of Malcius try to convince the Terrenians to obtain the orbs. The daughters of Oxydale defend the orbs by slaughtering the Terrenians. And finally the Oxydales keep the balance to the Creator’s master plan for all of the realms and races.


SCREEN SHOTS

PORT TALRON

Spoiler for:


Port Talron at night. A dead town if it were not for the thieves that lurk.


Port Talron in the daytime!


One of the many town centers. This is the pub center.


Multi tierd port madness!


SUNNY TREE FOREST

Spoiler for:

The only towering tree in this entire forest. Home to many birds that visciously defend it.


Logs to walk over tiny pools of water where animals go to drink!


Part of the grassless court made of dirt that celebrations occour at night.


WAILING WOODS

Spoiler for:


Within the deep and winding Wailing Woods!


Stay on the path, who knows what lurks out there? Only one way to find out.


Just how long is this path and why do the woods wail?


One of the rare times that there is no fog. Stay on the path!


MISERY MYER

Spoiler for:


The entrance to the misty Misery Myer. A realm full of swamp and narrow bridges.


The ... safest bridge?


Just how many toads can you count? Or talk to!?

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These all look excellent. The story here and the story in the literature forum are all very compelling.

I have some questions though. If you made Maia 2K7 with RTP, and you're making Maia 2K8 with RTP and using the same stuff that was in the previous game. Why did you have to make the whole game over again? WHy not just add to the original game or use the system from the original game?
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I wonder if she does that, the game will be much slower...
I still don't understand why the game move slower in town, is it because of the weather effect script? Or the day and night script? Both scripts work fine to me though...
Other than that, this game is great. :lol:

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These all look excellent. The story here and the story in the literature forum are all very compelling.

I have some questions though. If you made Maia 2K7 with RTP, and you're making Maia 2K8 with RTP and using the same stuff that was in the previous game. Why did you have to make the whole game over again? WHy not just add to the original game or use the system from the original game?

Cause it will not be RTP when it is done. The previous game's variables, items, armor and weapons were disasterously arranged with no thought put into it. Also the last game had a ticking time system that made the game immensely and intollerably slow. I no longer have a ticking time system. I do have a time system, but it is not real time like the last game.

I wonder if she does that, the game will be much slower...
I still don't understand why the game move slower in town, is it because of the weather effect script? Or the day and night script? Both scripts work fine to me though...
Other than that, this game is great. :lol:


The town has a lot going on in it. Sprites moving, things doing things. The last game was really complex with the scripts that also bogged it down. This game has less complex things to prevent the slow down, but yes towns will still be slower than other areas :-)

The game has come a long way in just this week alone. I did an intro / prelude, that has been described by 3 people as "intense." No one has ever seen anything like it in an old school RPG, and it does grab your attention and make you want to play :-)
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Yea, it's lovely. It'll we be much better if the character can run or the speed movement is faster when you're in town.
Wish u best luck, maia. I'm waiting for your good news. :)
« Last Edit: December 17, 2007, 04:26:44 AM by emidy »

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Yea, it's lovely. It'll we be much better if the character can run or the speed movement is faster when you're in town.
Wish u best luck, maia. I'm waiting for your good news. :)

Actually there is the town travel once you complete the education that will let you warp to 1 of 4 places in the towns. For the next version that comes out I've made it so you can use the town travel without completing the educational process. It actually takes a lot of time off the game :-)

I would do a run feature, but I would disable it if you had a bounty. After all if the guards cannot catch you what fun is that?
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When I go to ask mother more about instructors,,this is what happens.


MAMA:
"...People that will teach you skills."

I hit enter,,and

CRASH

I am gonna wait until the next demo release.
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I hit enter,,and

CRASH

I am gonna wait until the next demo release.

How it is looking this game is more crash heavy than Willa and Rott! What the heck? Does anyone else's games crash as much as mine? There is no reason why it should crash right there, but if it does... it does...

There probably shouldn't even be any point continuing on with the game, considering they cause crashes.

This is very disheartening.
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Your games have never crashed for me. I'm thinking that it must have something to do with their versions of RMXP. I don't know what version you use maia, but I'm guessing there must be some sort of incompatibility between your version and theirs.

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Your games have never crashed for me. I'm thinking that it must have something to do with their versions of RMXP. I don't know what version you use maia, but I'm guessing there must be some sort of incompatibility between your version and theirs.

That's the thing... the .exe is run completely independent and does not need RPG XP. I have friends that don't have RPG XP that can run the game on their computers.
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User of RMXP postality knight edition doesn't require RGSS RTP to be installed to play the game, when they installed RTP, it will crash some game.
Also, if you're using postality edition, every RMXP(Enterbrain) user who have RTP installed sometimes make the game crash. This is RTP problem, although you didn't use RTP for the game....

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Well...

This game has ballooned since I last posted any updates of real content. Each day the game has grown extensively. In fact to save myself a lot of play testing time... I created a cell phone in the game for my own use that allows me to warp, disable enemies, enable them, and jump to "episodes."

EPISODES

There are 5 episodes... episodes are the extensive parts of the main quest. By the time the game is done I hope there will be 50 episodes. Completing the 5 episodes takes me around 90 minutes and I am using the cell phone to warp around for testing purposes.

The episodes varry greatly and encompass... monster killing, dating, dancing, dealing with hostile lizards (Andarans), escaping Oni in a thrilling chase, seeing a world get ripped apart in a way that no old school RPG has ever had (it's been described as intense), picking your classes to develop your character, seeing monks get attacked by raiders, stealth in evading and saving a girl that falls from the sky.

SIDE QUESTS

There are about 16 side quests so far. With these side quests and 5 episodes the game totals 3 hours and 30 minutes of play time! That is without travel and without monster battles (except bosses and must do battles). With battles and travel time it would probably be 5 hours and 30 minutes to do the side quests so far.

Oh yeah and there are 7 puzzle quests. They aren't really quests, but puzzles that require hints so there is someone to give those hints. There are more puzzles, but with these 7 puzzles... you will learn how to solve the other puzzles in the game.

FACTIONS

There is 1 new dark guild for those players that like creating mischief! But be warned hang with the wrong company and it does affect you. The quests for the Den of Darkness are absolutely quirky when they are not simplistic in nature. Some quests are easy everything from find this and bring that to the nun hunt and releasing an oni fro a bottle in a pub!

The quests for the guild of fighters are done now, quests that varry from rescue missions, to escorts, to flat out killing things and challenging the bare fisted barbarian to one on one combat.

JOIN THE DARK SIDE, BE HATED, LOVED or FEARED

Now that I have played more than three hours into the game, I have gotten to see alliances develop, fears take shape, hatred grow and love dye. My character is now so hated in one of my 2 test games that the evil NPCs do not see me as a threat... they see me as one of them! Normally evil NPCs would attack on instinct, but if you are less prestiegeous than they are they will talk with you.

On a mission to accompany a man to get back his wife held by raiders. The raiders spoke to me and offered gold to abandon the mission.

NPCs accept duels based on their hatred for you, or refuse out of fear of what you will do to them!

SO MUCH IN A SMALL AREA

There are only about 15 areas. 1 town, 1 port, 1 castle, 1 village, 1 lighthouse, 3 bridges, 3 woods, 1 mire, 2 caves, 1 shrine. There are more areas, but they are not accessable at any time in the game. I would like to get the game to about 100 areas, but these 15 areas already contain about 120 maps, so I am not sure if it will be possible if the engine has a limit of 999 maps.

CLASS CATAGORIES

I have about 60 classes lined up in the game, and everything does evolve. There are three primary groups of classes. Combat, Magic and Stealth.

The combat branch starts everyone out as a brawler. Untrained with weapons and armor, but good with power and strength. They can upgrade to a Fighter and get trained with weapons and armor.

The next catagory is magic, where everyone starts out as a mage learning basic magic before they break off into other catagories. Black magic, white magic and illusion. From there it goes to even more detailed magical classes.

The final catagory is stealth where everyone starts out as a thief. The stealth catagory primarily relies on yep... stealth. Picking locks, conceiling themselves, picking pockets and stealing things.

QUIRKY CLASSES

Beyond the stereotypes there are quirky classes with their own powers. Such as the grappler, who cannot use any weapons, instead the grappler uses strength with skills. It takes a few levels for the grappler to learn moves, or even get strong with them, but the grappler is a slow, mythodical combatant capable of having entertaining fights. So entertaining and crowd pleasing there is a new combatant system. Instead of duels where the point is to kill your opponent, the point is to have an entertaining battle. A crowd pleasing battle that will give the spectators their money's worth.

Another quirky chracter is the gambler with unique skills and some other skills taken from another famous game gambler. The gambler allows the player to take a chance with fate as all of the gambler's skills are either good or bad. It just so happens to be luck of the draw with skills like the card draw that will have one of fifty-two random effects on opponents. The skill of coin toss will damage either the player's party or the monster party and the list goes on with skills, blackjack, roulette, slots, and the gambletron. I would go into detail, but this is long enough.

MULTIPLE PARTIES and MULTIPLE CHARACTERS

Because the game takes place on a few different planes of reality, there are different parties for different planes. The dream plane, the dead plane, the plane of the living known as Terrenia and the undead world of Hemonia. There are four parties at any given time that either through sleep, death, a cut scene or reality you get to play as them. Some are for a brief moment, others are for quests and the main one is your playing party on Terrenia.

On Terrenia there are many characters that will join your party. Either for dates, missions, quests, but once you have completed the initial quest where you meet the person you can have them join your party full time assuming that they like you enough. Each character gives you full control of them and they grow and change as you do in the game.

MULTIPLE CHOICE QUEST-IONS

Like the previous Maia games. There is more than one way to complete a quest. Take for instance one quest where you must get an emerald...

A. Steal the emerald from the owner by either turning invisible, or breaking into his house late at night.
B. Kill the owner and steal the emerald.
C. Date him and have other members of your party steal the emerald for you.

Each quest has one or two ways to complete them! Some even have different outcomes based on your success, failure... or even taking an alternative to doing what you are supposed to. Like getting by villains to kill who you are supposed to protect.

DIALOG O PLENTY

Every dialog is written out before it is put into the game and so far there is 110 pages of dialog! That is almost a full length movie. Technically it is more than a full length movie considering movies have actions and details written out. This is just 110 pages of dialog.
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MAPS:

These are most of the interesting maps from the first region and only the first region. I have edited this topic to take out the maps in region 2 like Port Shanalon. Also shown are maps from the after world of Hemonia, while they are technically not in region 1, you do visit them in the storyline that takes place in region 1.

Spoiler for:

REGION 1: HENAGRAD

This is a little south east of the dead center of the world, originally it was its own country, but when Queen Harmony began to conquer the world of Terrenia, then Henograd was one of the first countries to fall.



MIRRO CAVERNS

Locaded near the Misery Myer in the east this cavernesque location actually offers little freedom, because it zigs and zags like human intestine fitting a large amount of adventure into one compact space.



TERRAKAN CAVE

The cave north of Telegra offers an underground lake and many strange plants and mushrooms to study. It branches in many ways and offers many areas to explore with treasure chests to reward those that explore it all.



VELOIT CASTLE

Originally owned by King Veloit, this is now the place of Governor Allanson to conduct his business. The castle may look simple, but it is a labrynth of interior and exterior passages. Fortunately the game has a warp system to save the player a lot of time!



NEW CHURCH OF VALYON

The original church has been moved to the Shanagrad region. This church is large and home to the clergy in Henagrad. It offers a larger chapel that can pack in the populous of Henagrad. The old church could not do that. Also the exterior offers a lot to explore in the daytime and night. You will notice there is a graveyard in a field of flowers.



PORT TALRON

The only port in the Henagrad region with a boat that leaves to the Shanagrad region each morning. This port has a large population of sailors, pirates, and fishermen. Unfortunately it has its crime at night, taking your gold or your life. Either avoid them, make a pact with the guild of thieves or stay indoors at night.



TOWN OF VALYON

The birthtown of the player character complete with factions and a church to the north of town limits. The town offers great variety, fishing, cooking, alchemy. Just about everything that a player could learn to use, including a schooling system that will teach the player new techniques. The player is stuck in the town until graduation.



TELEGRA VILLAGE

This young village was built around a well that was at the crossroads between Valyon and Port Talron. It was constructed by the Andaran race of walking lizards.





... from here it gets to the parts that are not in the first region....



DREAMSCAPE

This is a mere nightmare with plenty to explore... before you wake up.



HEMONIA'S ABYSS

I have a lot to say... but I am not going to.



CAVERNS OF HEMONIA

Hmmm... Something happens here that will get you motivated! :-)



« Last Edit: January 18, 2008, 05:03:11 PM by maia »
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My comments on the maps are in the screenshot thread. But, this is the first time I've seen those updates in the post above. There are lots of great ideas in there. I love them. The amount of choice in the game is great and those classes seem very interesting. Great stuff  :D

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I cannot run your game, which is a shame, because it looks interesting. Whenever I attempt to run it, I get an error saying that the rgss player has stopped working.

Thanks, Lunarea!

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Ha! That is a new error! Well it's kind of pointless for me to keep making games, cause no one has been able to play my last two games.
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Well, I wouldn't go that far. Here's a screen of the inside of your project folder compared to mine.

Spoiler for Screen:



It looks as though I'm missing the audio folder.

Thanks, Lunarea!

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I did notice the screen shots and my notes were put into the download .exe I should upload a fix to that, just so it will not be a 10 MB download.
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your maps are awesomeness.
Please don't stop making games.

Little tidbit on errors, the more there are, the more complicated the game is, which is good.

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"Dear diary, jack pot"
DO NOT QUIT MAKING GAMES  :( :'(

I think your game is awesome.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
Very impressive, the indoor maps are excellent, some of the outdoor maps (excluding the bog) could use some touch ups.