Postality Knight only because of the different words they use.
For this tutorial you will make a door that opens, then the character dissapears inside and then the door closes.
Making the Event1- Make a new event and name it "Door"(or your likings) on the "Options" box put a check on "No Animation" and on "Trigger" box put "Action Key",on the Movement pattern put these: "Type" = none, "Speed" = Slow, "Frequency" = Low,
(On the graphic put any of the doors except the 173 and 171 but put the door that is at the top of the graphic picture)
Event Commands(1st page)2- Make a "Move Event" that makes this event face down, then left, then right, then up, after that put a wait command of 5 frames(not inside of the move event box), make another "Move Event" except that the player moves up then make a "Local Switch Operation" that turns A ON.
Should look something like this(1st Page)
http://i119.photobucket.com/albums/o144/elfy99803/tutorial1.jpgThe Second Page(2nd page)3- Okay on the 2nd select the graphic you put for the 1st page except pick the door at the bottom(4th one the open one) of the door you picked, on the options box:
(also you have to check the box next to local switch on the preconditions)
---Options------
check "No animations"
also check "Phasing"
on the trigger box put:
-----Trigger-----
select the "Hero Touch"
On the movement pattern box
-----Movement Pattern-----
type = none
speed = slow
frequenzy = low
4- On the Event Commands box first a wait of 5 frames, and then you put the change hero graphic(select the hero being used to walk around)
and put him to have no sprite or battle image(None) make the same "Move Event" to this event and make it face up, right, left, down, then put again a wait of 5 frames (edited thx to Zeriab) next put the local switch A = OFF before putting the teleport spot, then add the "teleport" event to go to the spot being teleported, also you put back the Change Hero Graphic(same hero that you changed the graphics for) and put him the same sprite and battle image you had previously.
Zeriab also suggested instead of changing the graphic just change his opacity on the move event to where you change the graphics.
this is how the 2nd page should look(if putting the character graphic change)
http://i119.photobucket.com/albums/o144/elfy99803/tutorail2edited.jpgthis is how the 2nd page would look if you change the opacity instead of the graphics
http://i119.photobucket.com/albums/o144/elfy99803/tutorial2-1.jpgone thing you have to know to make this work is do not put any tile under this event that the character can not walk through for example:
Correct Wrong
for all of the move events leave the "Repeating" and the "Ignore Impossible Moves" unchecked.
now click OK and test it out, if it doesnt work then just put what the pictures show or reread it again.
(I also noticed i mest up in 1 part so i fixed it with the help of Zeriab)