RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Fixing a tileset

0 Members and 2 Guests are viewing this topic.

**
Rep:
Level 87
I am fixing this tile set and I am wondering if am doing it right?

also, i didn't make this tileset, it just wasn't made right.

*
Rep:
Level 102
2014 Biggest Narcissist Award2014 Biggest Forum Potato2014 Best Non-RM Creator2013 Best Game Creator (Non-RM)2013 Best IRC ChatterboxParticipant - GIAW 112012 Most Successful Troll2012 Funniest Member2012 Best Use Of Avatar and Signature space2012 Best IRC ChatterboxSecret Santa 2012 ParticipantProject of the Month winner for November 2009For being a noted contributor to the RMRK Wiki2010 Most Successful Troll2010 Biggest Forum Couch Potato2010 Best IRC Chatterbox
I am fixing this tile set and I am wondering if am doing it right?

also, i didn't make this tileset, it just wasn't made right.
No no no, you need to make the background all one color.

**
Rep:
Level 87
I am fixing this tile set and I am wondering if am doing it right?

also, i didn't make this tileset, it just wasn't made right.
No no no, you need to make the background all one color.
its a template, its for where the cursor gos when you make a map, it is going to go away when it is done.

***
Rep:
Level 88
*yawn*
So far it looks right, can't see any mistakes.

*
Rep:
Level 87
Yeah, I can see some mistakes.

Your big tree takes up a width of 5 tiles.  I'm not sure why you've made it do that - is it so you only need to set one tile at the trunk as impassable instead of two?  If you don't really care about that, you're better off moving it over so it only takes up 4 tiles in width.  Otherwise, if you leave it as-is, you need to move that trunk with flowers away from the top corner and leave that tile blank. 

If you keep it with a 5-tile width and leave that trunk with flowers there, every time you want to use that tree, you're going to have to place it in two stages.  Or you can place the whole thing and then you'll have to remove that trunk/flowers tile.  Either way it's an extra step that you'll have to make over and over and over, when making a quick little change now can avoid it.  All those tiles the width and height of the tree should be empty.  There's an empty spot at the end of the row above where you could put the trunk/flowers.


Also, all of those tree trunks with the different mosses, don't go right to the top of the tile.  You should copy the leaves from the big tree and put those in.  Otherwise, you'll put the big tree on the middle level.  If you then take a trunk with moss and put IT on the middle level, you'll be losing the leaves that should be above it.  You COULD put it on the top level instead, but that's wasting a level and I'm all for conservation :)

I don't see any other problems with it though.
Always remember you're unique.
Just like everybody else.

***
Rep:
Level 86
~~~
Small user-related issue: Grass Tile and Blank Tile (above the yellow flowers) should be at the top left hand corner of the tileset. The reason for this is a user-friendly layout which matches the other tilesets. I also second Shaz's post.
The Pessimist By The Lake In The Forest

Check Out Savarast's Resource Page, I do Requests