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[RESOLVED] Animating objects

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Illuminaudio
Like, say I create an event with the fountain graphic and I want it to appear as if the water is running. How is this accomplished?
Sorry if there's a tutorial or something on this that I didn't see for some reason.
« Last Edit: November 24, 2007, 05:19:06 PM by Dertt »

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If you're using RPG Maker XP check the Move Animation box, and uncheck the top box.

*****
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Yeah, I'm using RMXP.
What top box? Also, "move animation" is already checked and nothing's happening.

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Oh, my bad...

The developers fucked something up while making the english version. Anyways, check Stop Animation and uncheck Move Animation?

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Illuminaudio
Well, that's odd, but it works. Something certainly did get fucked up.

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So, is there a way for me to make it so the animation has a trigger, and only plays once?

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Use conditional branches, self switches, and if you don't understand what I'm saying; check out the event tutorials on the tutorial database board. ;D
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I'm relatively sure I understand.