EDIT:
Most people are reading and not responing so I figured I would change the way I'm asking my question.
I asked previously how I could make it so that...
Skill A inflicts Condition A (Posotive Effect) on Player A and unlocks 3 new abilities via events.
Player A in a new condition has 3 new abilities, one to go back to original condition, two damaging one, and this new form drains SP.
I already knew how but my way wasn't working so I didn't understand what went wrong, and so I posted, I'm gunna write what I did now.
I made 2 Common Events.
0001:Powerup
0002:Powerdown
In the first one I put...
Name Trigger Trigger Switch
Powerup Auto Start [x]0001:Powerup
Event Commands
<>Change Cond: Kaora Powerup Inflict (Changing Condition)
<>Change Skills: Kaora Powerdown Add (Adding Powerdown)
<>Change Skills: Kaora Powerup Remove (Removing Powerup)
<>
in the second one I have...
Name Trigger Trigger Switch
Powerdown Auto Start [x]0002:Powerdown
Event Commands
<>Switch Operation: [0001:Powerup] OFF
<>Change Skills: Kaora Powerup Add
<>Change Skills: Kaora Powerdown Remove
<>Change Cond: Kaora Powerup Remove
<>
and for skills I have....
Name Type MP Consumed
Powerup Switch 0
Description Sound Effect
Go into a next form. (OFF)
Turn ON Switch
0001:Powerup
Activation Allowed
[ ]Field [X]Battle
Name Type MP Consumed
Revert Switch 0
Description Sound Effect
Revert to normal. (OFF)
Turn ON Switch
0002:Sharingan Close
Activation Allowed
[ ]Field [X]Battle
Technically I think things should work, so then I go to test it out, I engage in battle, Skills, Powerup, it shows the character using it, then says the Condition is normal.. it should be Powerup, and in my skills it shows Powerup but not Revert.
What am I doing wrong?