I am using RMXP and wanted to know how to make a spike trap. Here's what I want it to do.
- Timed so the player has time to get over it before it comes up.
- When the player steps on a spike that is fully up, they take damage. Shows this by a flash on screen and sound happening.
For a better idea of what I want to do for it, I'd like to fill a room with these with a few "safe spots" that the player can stop at when the spikes are up. At the end of the area there is a switch that will shut off the trap and open a door.
I've been trying to do it myself but can't seem to get it to work right. It either works once and then never again or it doesn't work at all. I got the spikes to move at least! I can provide screen shots of what I got if needed.