It's possible, but not very efficient with events. In order to make a mark on the ground, you would need an event in the map to cover the space. Since you want it to be able to happen at any yime in any map, you would have to have a lot of dummy events in the map, which can be kind of annoying to manage. It's certainly possible by using variables to get the X and Y position of the hero, and then add 2 in the direction he is then facing. You could then shake and flash and teleport one of the events to the square and change the graphic so that it looks like a bomb. The main problem with this is that unless you made an obscene amount of events (enough to cover the entire map) you could not account for the player just throwing bombs everywhere. Further, you would need to keep track of which bombs have been thrown in which maps, which means a variable for every map.
It would be more reasonable if you made it so that the burn mark would fade over time. Then you could reuse the same event and you would not need to keep track of how many bombs have been used in whatever maps. If you need any clarification, just ask.