RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
How do I make and Bomb that can be used in and out of battle?

0 Members and 1 Guest are viewing this topic.

**
Rep:
Level 86
I want to make a small bomb that can be used outside of battle as well as in.  While the specific area's that I would neeed them for, I could just make a simple event, I want the player to be able to use them any where, any time, even if in a lot of cases it won't be useful.  What I want to happen, besides the flash and shaking (which I can do) is make a small hole/crater in the ground two to four steps ahead of where the main char is looking.  Is this possible? For anywhere, any when?

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
It's possible, but not very efficient with events. In order to make a mark on the ground, you would need an event in the map to cover the space. Since you want it to be able to happen at any yime in any map, you would have to have a lot of dummy events in the map, which can be kind of annoying to manage. It's certainly possible by using variables to get the X and Y position of the hero, and then add 2 in the direction he is then facing. You could then shake and flash and teleport one of the events to the square and change the graphic so that it looks like a bomb. The main problem with this is that unless you made an obscene amount of events (enough to cover the entire map) you could not account for the player just throwing bombs everywhere. Further, you would need to keep track of which bombs have been thrown in which maps, which means a variable for every map.

It would be more reasonable if you made it so that the burn mark would fade over time. Then you could reuse the same event and you would not need to keep track of how many bombs have been used in whatever maps. If you need any clarification, just ask.

**
Rep:
Level 86
I could do that.  Thanks!!!  ;D i don't mind if the burn mark fades, I just wanted to be able to do it with out having to place an even on every tile of every map, as I beleive you pointed out the difficulty and shear.... annoyance of trying to do something like that.  so, thanks, I'll give it a try

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?