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Kristalyne Dynasty( by LostNSpace)

Started by LostNSpace, October 20, 2007, 08:33:39 PM

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LostNSpace

                           ******************Now being converted to GM****************

Will take a little bit to redo everything over with sorta the same system but using the mouse functions to run the game instead.

Here is a little more of the story I hope you like it:
[spoiler]New window skin to start:
Now the beginning:

part 2:

Part 3:

Part 4:

Part 5:

[/spoiler]
[spoiler]In Game / Battle shot:
Game Cursor on ship:
[/spoiler]Tactics type combat system
After this you will get to choose a starting Character, which will then have a little sub story to get you started.
Also a new update: starships and parts wil be created out of elements as well as plastics, metals and perhaps gems.
Here are a few new looks, these will be used in ship building window and are zoomed X3: [spoiler][/spoiler]

Character Prototype(**updated , 2 humanoids):
[spoiler]
One of the lizardpeople:

and my little skeleton:
[/spoiler]

Starship weapons are going to be shards of Kristal in which the Kristalyne Dynasty will (for the lack of a better word) cast the attack into it with the crystal discharging the "spell" on the other end of it.

Shields will be much the same as well as engines and such.

A "pilot" is a person with powers to move the starship throughout space, as well as Scanning, and target direction for some attacks or defense.

Ship builders harness the power of elements into shapes for ship construction.

Medics use divine powers to heal members, cure ailments, and help others to regain Mental Points (MP)

Engineers create objects, like mines, bombs, missiles, projectile weaponry, etc...

Guards possess the ability to create barriers using Elements, like Ice shield, Lightning shield, etc... They also can stregthen elemental attributes of the ship to kind of boost haul toughness.

Finally I make part of my tile set for a space station. Basic interior walls, corners and floors:
[spoiler][/spoiler]
Mountain Base part 3
[spoiler]Ok this is what I want my map to kind of look like, but as you all SHOULD know that I will have to change it to top view, I will get to that later, but for now:
[/spoiler]

Well I have to get back to working on it. Thanks for your time, hope you enjoyed it.

Sophist

I like this so far... sorta.

Pro:
Emerald window skin
Battle system
SPACE FIGHTS

Cons:
Ships seem too small
Needs more information about it, like features, music, ect.
Your plot could be more organized.
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Leventhan


Be kind, everyone you meet is fighting a hard battle.

The Shadow

Awfull windowskin. To much green, and it's to bright.

Maybe if it was a bit darker, then I would like it. I do like the system of the game though.

LostNSpace

Thanks y'all, The small ship is a starter ship (like a cockpit ) that you will be able to add guns onto, larger engines, Shield generators and so on that will change the game picture of your craft to how you design it. Here are a few of the modified parts you will be able to custom build your own ship later in the game:
with some results ending up looking like: As for the window skin I was trying to make it look like a computer system, I will do some more on it. And for in battle display I'm still working on a Frame for the screen and where to best place the stats that will be displayed. Again, thanks and I'll be back with some more game stuff so good luck to you all.

Leventhan

If you're planning to make a space game, you should really have a trading system, for games like that often have those. ;D

Be kind, everyone you meet is fighting a hard battle.

LostNSpace

Well I editted The intro* and I am beginning to create animated characters* (this first one needs some work but it's a start). Next on my list is to create me a tileset for at least one interior construct. Please check out the first post and let me know what you think of how it's going. Thanks. ;D

Ragnarok

Looks really good!

Just 1 or 2 litracy errors at the intro, nothing major.

Good work so far.

Leventhan

Top-view Sprite?
That's unique.

I have some animated space stuff, do you want it?
Not exactly RMXP aterial, though.

Be kind, everyone you meet is fighting a hard battle.

LostNSpace

Quote from: Leventhan on October 25, 2007, 06:39:33 AM
Top-view Sprite?
That's unique.

I have some animated space stuff, do you want it?
Not exactly RMXP aterial, though.

That would be great I could at least check them out, could be what I've been looking for or they might inspire my imagination a bit. I think the top view will be good as long as I create some good animated ground shadows. So far so good though.

Leventhan


Be kind, everyone you meet is fighting a hard battle.

LostNSpace

#11
Quote from: Leventhan on October 25, 2007, 12:56:53 PM
Sure, here:
Animated Space Stuff


Well I guess I can't open PCX files with paint or I'm a complete moron,(not sure which one quite yet) I thank you though for the effort. On a good note I can use the SE and BGM so at least something came out of it. They were great noises for a space adventuring.
Also I have a few tiles completed and a test run of how they look so far in the first post.

LostNSpace

I redid the Tile set and created the basic interior of a ship.
[spoiler][/spoiler]
Going to add furniture eventually, one little baby step at a time.

Also detailing character, should have an update on one soon

Leventhan

That's a good base for a tileset, I must say.
If you add objects to it, it'll be a good tileset :3

And are you using a 8-way script or a pixel Movement script?
You should.

Be kind, everyone you meet is fighting a hard battle.

LostNSpace

Well, like the tactics combat for the ship battles you are going to select locations for your character to move to, and you will select "events" to interact with, whether it be to talk to someone, fight some one, pick up an item, or activating devices. No scripts required just huge events and system events(alot of X,Y variables and condition branches, lol). my tile set is nearing the 8,000 pixel mark. By the way I didn't see any resource area for XP tilesets, are to put them in our post?

Leventhan

Yes you can, either it's on the first or the next post is up to you.

Be kind, everyone you meet is fighting a hard battle.

LostNSpace

Here you go, the first set of 36 characters(there will be many to follow):


Also starting on different poses:


Next I'm going to try to redo some of the tile set I've been creating, I want the walls to fit more to the shape of things. 8)

tSwitch

noone wears clothes?

nice work so far btw, I'm liking the direction this game is going


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LostNSpace

Quote from: NAMKCOR on October 27, 2007, 04:11:37 AM
noone wears clothes?

nice work so far btw, I'm liking the direction this game is going
:lol: no like us my art was born naked, I try to build the characters first then design interchangeable outfits and weapons and so on, and hey, I'm glad your liking it.

LostNSpace

#19
Here I took the time to clothe some one: (With Bronze Armor)


Little bit of change to the tileset:


By the way can someone tell me how to make it show just the animation of the character instead of putting the whole character set on my post?

Leventhan

You shouldn't double post, modify your post if you have something to add.
It's kinda dull to have the recolors of the same charset.....

No Alien charsets lol ?

Note:To display the naimation, make an animated gif and then post it.

Be kind, everyone you meet is fighting a hard battle.

LostNSpace

#21
Quote from: Leventhan on October 27, 2007, 11:51:24 AM
You shouldn't double post, modify your post if you have something to add.
It's kinda dull to have the recolors of the same charset.....

No Alien charsets lol ?

Note:To display the naimation, make an animated gif and then post it.

Well I don't know if you can tell or not, but I'm trying to create all my own artwork for the game so it is taking a little bit of time to create all this stuff from scratch. I plan to make the alien races into creatures such as: Lizardpeople, goblin types, some undead, elves, it's a space RPG. as for the recoloring of the one character set, I believe people like options so I'm going to make each character (including "aliens") to have a variant of colors to choose from.

Quick question about this double post thing, Why can we not double post if it's been a day. By me adding new things to the game and putting it on the forum It comes up as NEW and people see it rather than people not knowing I've editted my game in my forum? I want to get peoples attention when I do something, I mean why else do you have the NEW PROJECTS forum if its place to get attention for a game your making? Just wondering. Maybe the double post rule could be revamped to you can if no one replies in 2 days and you new game stuff?
I will keep from double posting from now on.

PS: I just added a new character race to the Character Spoiler on the first post.

Ruzu

This is awesome, (Should've said something earlier).
Still - Good Luck with this, i think the lizardman also looks awesome.
By the Way, I myself do not clearly understand the double posting, i think i've been doing that too.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

LostNSpace

Quote from: Ruzu on October 27, 2007, 05:23:51 PM
This is awesome, (Should've said something earlier).
Still - Good Luck with this, i think the lizardman also looks awesome.
By the Way, I myself do not clearly understand the double posting, i think i've been doing that too.

Well better late than never,lol, I'm glad you like how it's going.

Kyotomaru

It looks nice!
I will reply to you in PM.